I reload ALL the time, every day in fact, every day when I continue my game
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I think the multiplayer statement puts all this in context, you will be hurting if you don't learn how to play without reloading. And there are certainly many skill-based options to avoid losing 6 swords to a spearmen. And there are a host of other "superstitious" methods to avoid it, (ie things that I've noticed, but don't seem possible: like not attacking with your last movement point, fortifying the unit before attacking).
As for wizlock, if he says he innocently found this bug I believe him. If any map wants you to explore before settling its this one, however in most cases its not worth it, as long as your start has food production, settle. I only move 1 or 2 spaces if I get more resources or river/coastal.
The person arguing semantics about bugs, STFU, firaxis doesn't have to officially proclaim anything is a bug, if that were the case more than half the bugs that exist in all the software wouldn't be. You sound like a marketting droid. If in fact you are a Microsoft employee, you should know that most companies don't follow MS guidelines on this.
The dice in my Monopoly game melted and so no longer roll properly (and 1 die has 3 pips and 5 pips on the same side!), Hasbro neglected to mention what I should do in such a event, so now when we play we just pick random numbers from our head and use that instead.
Back to the topic..
I understand why this is a bug, but I consider it a stupid one considering there are only a few things you need to worry about to ensure a player always has a capital. Its a rare case, potentially, since you aren't much of a war going civ if you have no cities, but as Aeson mentioned he was able to repeat it just by abandoning his only city. So this is exploitable *any* time in the early game.
I would be quite annoyed if this happened to me by accident, because it then ruins the game. If you don't feel cheating ruins the game, then you have to get over the win-at-all-costs mentality and learn the enjoying-the-game-itself.

I think the multiplayer statement puts all this in context, you will be hurting if you don't learn how to play without reloading. And there are certainly many skill-based options to avoid losing 6 swords to a spearmen. And there are a host of other "superstitious" methods to avoid it, (ie things that I've noticed, but don't seem possible: like not attacking with your last movement point, fortifying the unit before attacking).
As for wizlock, if he says he innocently found this bug I believe him. If any map wants you to explore before settling its this one, however in most cases its not worth it, as long as your start has food production, settle. I only move 1 or 2 spaces if I get more resources or river/coastal.
The person arguing semantics about bugs, STFU, firaxis doesn't have to officially proclaim anything is a bug, if that were the case more than half the bugs that exist in all the software wouldn't be. You sound like a marketting droid. If in fact you are a Microsoft employee, you should know that most companies don't follow MS guidelines on this.
The dice in my Monopoly game melted and so no longer roll properly (and 1 die has 3 pips and 5 pips on the same side!), Hasbro neglected to mention what I should do in such a event, so now when we play we just pick random numbers from our head and use that instead.
Back to the topic..
I understand why this is a bug, but I consider it a stupid one considering there are only a few things you need to worry about to ensure a player always has a capital. Its a rare case, potentially, since you aren't much of a war going civ if you have no cities, but as Aeson mentioned he was able to repeat it just by abandoning his only city. So this is exploitable *any* time in the early game.
I would be quite annoyed if this happened to me by accident, because it then ruins the game. If you don't feel cheating ruins the game, then you have to get over the win-at-all-costs mentality and learn the enjoying-the-game-itself.