Question on adding combat bonus

SerriaFox

King
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Mar 27, 2008
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Location
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I am thinking of increasing the 1upt to 2upt, and I would like to add several combat bonus to enhance the effect.

1. I would like to add a +15% bonus to mixed stacks, i.e. if it contains and archer and melee.

2. Ranged attack units do 70% against both units in the stack.

I'm not sure how to code these any idea's, nor am i sure the AI would recognize the bonus
 
yea I like the idea. 2upt isn't over the top or anything, and the AI would probably fare decently even still.
 
I'm definitely going to be looking into doing something along these lines (stacking) but I plan to give a severe penalty to stacked units, as opposed to bonuses. Most of the technical stuff will run pretty parallel, however, and having done one, the other would be only a short step away.

In particular, I plan to divide the effective strength of every unit by the number of units in the tile. This will allow for non-combat movement (rapid deployment along a road for example) and the necessity to post pickets around a column or transport fleet.

I haven't looked too much into the details, but given that Kael's legion mod was possible, I can't see why this wouldn't be. My gut level instinct is to hook in a listener to the unit moved event, and add / remove the stacked promotion, dependent on tile occupants. The major concern is AI and UI, though. Neither would sufficiently support this sort of change until we have proper dll access.
 
70% damage to both units isn't really a buff to the stack, since it allows a siege or archers to due 40% more damage overall.

although the 15% combined arms boost would help reduce to about 20-25% (depending on how the bonuses stack) total boost to the distant attack.
 
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