Create a unit in a city using the Cheat Menu or via a CREATEUNIT event and set its home city to 'NONE.' If the unit is has the Defence role, the AI will probably fortify it. Once fortified, the AI will automatically reset the unit's home city to that city --even when the city doesn't have enough shields to maintain additional units.
This is a BIG problem for scenarios where you want to keep certain units independent of cities (e.g. one-time units).
Is there any way of preventing this --without changing to a lower-maintenance government form or using the 'Fundamentalist only' unit flag?
This is a BIG problem for scenarios where you want to keep certain units independent of cities (e.g. one-time units).
Is there any way of preventing this --without changing to a lower-maintenance government form or using the 'Fundamentalist only' unit flag?