MyOtherName
Emperor
- Joined
- Dec 7, 2004
- Messages
- 1,526
I'm pretty sure that the 7 extra cottage turns cannot explain the 43 commerce difference.
Reviewing my calculations, the suggestion that you don't work the rice at size 14 was based upon cottaging over the rice:
(G = amount of food needed to grow)
Working non-rice cottage = (G / 2) * -1 = -0.5 G cottage turns lost
Working farmed rice = (G / 5) * -2 = -0.4 G cottage turns lost
Working cottaged rice = (G / 3) * -1 = -0.333 G cottage turns lost
Since G = 72, the difference between non-rice cottage and farmed rice should be about 7.2: consistent with what you observed. You should get an extra 4.8 cottage turns beyond what you observed if you did cottage over the rice.
(The formula predicts what happens at size 11 is irrelevant, so the fact you didn't put any overflow into the granary at size 11, and didn't work any farms, should have no contribution to the observed difference)
The library is definitely useful. You will get a library just from the one hammer per turn from the city tile. If watermills are available, then you can "spend" a cottage turn working a watermill instead, to get one hammer. Each hammer makes the library appear one turn earlier. Making the library appear one turn earlier is worth several cottage-turns. Slavery is probably better than watermills. I predict the best strategy gets a library before any cottages are worked, although I haven't tried to reason out how best to do it.
Reviewing my calculations, the suggestion that you don't work the rice at size 14 was based upon cottaging over the rice:
(G = amount of food needed to grow)
Working non-rice cottage = (G / 2) * -1 = -0.5 G cottage turns lost
Working farmed rice = (G / 5) * -2 = -0.4 G cottage turns lost
Working cottaged rice = (G / 3) * -1 = -0.333 G cottage turns lost
Since G = 72, the difference between non-rice cottage and farmed rice should be about 7.2: consistent with what you observed. You should get an extra 4.8 cottage turns beyond what you observed if you did cottage over the rice.
(The formula predicts what happens at size 11 is irrelevant, so the fact you didn't put any overflow into the granary at size 11, and didn't work any farms, should have no contribution to the observed difference)
The library is definitely useful. You will get a library just from the one hammer per turn from the city tile. If watermills are available, then you can "spend" a cottage turn working a watermill instead, to get one hammer. Each hammer makes the library appear one turn earlier. Making the library appear one turn earlier is worth several cottage-turns. Slavery is probably better than watermills. I predict the best strategy gets a library before any cottages are worked, although I haven't tried to reason out how best to do it.