VirusMonster
Quechua General
Truthfully I'm surprised there have been so many posts here.
Can someone summarize the final result then?


Truthfully I'm surprised there have been so many posts here.
Can someone summarize the final result then?or tell which post I should look at?
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The answer (unless I've messed up) for this particular problem is:
Size 1-10: work the rice, and all farms
Size 11: work the rice, and any mixture of farms and cottages
Size 12-13: work the rice and all cottages
Size 14: work all cottages
(This is true, even if you cottage over the rice)
I was optimizing the number of cottage turns produced. To convert that into optimizing commerce, I was making the implicit assumption that the granary and library were already created, and that our time limit is sufficient for all cottages to grow into towns.I have different figures, offcourse I am starting from the premise that a granary and Library whipped are good things...
Whipping the Granary at size 4 and the Library for 2 pop as soon as you can. Whipping the Lib for 3 pop ASAP is a BAD thing!
If you build NOTHING in the city and only go for raw commerce...
I was optimizing the number of cottage turns produced. To convert that into optimizing commerce, I was making the implicit assumption that the granary and library were already created, and that our time limit is sufficient for all cottages to grow into towns.
If I assume a library and granary appear magically on turn 1, then I worked out by hand the results at turn 200: 2343 cottage turns, 6231.75 beakers and 2136.6 gold, for a net beakers + gold of 8368.35.Well I have taken your magic buildings to the test... and more or less as I expected you start cottages even sooner than if you need to whip/build the buildings yourself.
I would say it is back to the drawing board for the formula...![]()
The numbers I posted are for epic; I specifically looked up the numbers so I could compare better with yours!Both of these figures (cottages turns) disturbingly deviate from your figures... I am currently going from Epic speed because that is the speed I most play at... that could make a big difference as on Epic you need 30 + 3/pop food to grow , while on normal 20 + 2/pop food to grow.
I am sorry Vicawoo, I dont seem to follow this at all. Could you please make a sample with the discussion we are having?Application in generalized situations
See now we are getting some place. Lets start easy tho... City with NO buildings at all ever.... just produces 1 hammer that disappears into limbo...MyOtherName said:except it would be somewhat condensed, like
47 @17 45/81 (3147) : +10 (11) : 4
Maybe you can post a similar list, and we can see where we differ.
Size Start Turn# Turns Food/turn Surplus Commerce/turn
1 7 7 5 2
2 7 6 10 6 3
3 13 6 13 7 4
4 19 5 16 8 5
5 24 5 19 9 6
6 29 5 22 10 7
7 34 10 19 5 14
8 44 11 21 5 16
9 55 11 23 5 24
10 66 29 25 5 26
11 95 31 24 2 36
12 126 33 26 2 45
13 159 35 28 2 49
14 194 7 30 2 49
Size Start Food Surplus Cottages Turns Accumulated cottage turns
6 29 3/48 10 0 4 0
6 33 43/48 7 3 1 0
7 34 2/51 5 6 10 3
8 44 1/54 5 7 11 63
9 55 2/57 5 8 11 140
10 66 0/60 5 9 1 228
10 67 5/60 2 10 28 237
11 95 1/63 2 11 31 517
12 126 0/66 2 12 33 858
13 159 0/69 2 13 35 1254
14 194 1/72 2 14 6 1709
X 200 X X X 14 X 1793
Size Start Food Surplus Cottages Turns Accumulated cottage turns
1 0 0/33 5 0 7 0
2 7 2/36 6 0 6 0
3 13 2/39 7 0 6 0
4 19 5/42 8 0 5 0
5 24 3/45 9 0 5 0
6 29 3/48 10 0 5 0
7 34 5/51 11 0 5 0
8 39 9/54 12 0 4 0
9 43 3/57 13 0 5 0
10 48 11/60 14 0 4 0
11 52 7/63 14 1 4 0
12 56 0/66 5 11 14 4
13 70 4/69 5 12 13 158
14 83 0/72 2 14 36 314
15 119 X/XX X 15 81 818
XX 200 X/XX X 15 XX 2033
Yes, I also counted the tiles to be worked on turn 200MyOtherName said:You seem to have run for 201 turns; 1793 + 14 = 1807, as you got.
That is work one cottage at size 11MyOtherName said:When I grew to size 11, I switched one farm to a cottage.
When I grew to size 12, I switched all farms to cottages.
When I grew to size 14, I switched the rice to a cottage.
N+1-FSB ??? WTH?Vicawoo said:Farm until size N+1-FSB. FSB=5, so farm until size N+1-FSB
This can't be right. On turn 200, mine is working 14 towns and 1 village (9 turns until town). That's 59 commerce... plus the other incidental commerce from tiles that you also seem to be counting.This by my calculations generates 5843 commerce, while my variation nets 6416.
Your variation will take an additional 12 turns to get to 6431 commerce. While making 49 commerce/turn.
For your variation I do also count 2033 cottage turns (not including the last turn )
Like I said I found a bug... This makes everything different (see below)I can't reproduce it.