Question re: Population Growth

Ok... sorry about that, but what I said don't spoil much and will likely not help anyone play the GOTM any better then they would without the information.
 
Okay, I finally found the post I was looking for. (It was actually over at 'Poly. :) ) SpeedBump (from Firaxis) was responding:

Originally posted by notyoueither
21 seems to be the magic number.

20 coastal tiles, no ships, no harbour, no Lighthouse.

21 coastal tiles, ships yes, harbour yes, Lighthouse yes.

Took quite awhile of noodling around to find this. Was at work. Not there now. You can verify with your own editors if you wish.
nye has hit the nail on the head. I just talked to Soren and found out that the cutoff point for determining the difference between a large lake and an inland sea is 20/21 tiles. There is (despite something I may have posted either here or on the "other" forum ) no correlation with regards to the depth of the water, only the size.

Speedy
So less than 21 is a lake (fresh water) and 21 or larger is a sea (salt water).
 
Thank you Padma.

I knew I had read it somewhere, just didn't remember the exact number or which site I had seen it.

I have built enough cities on riverless lakes to verify it does work.
 
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