dirtyparrot
Upholding Brannigan's Law
- Joined
- Oct 6, 2005
- Messages
- 1,841
So, I read the drafting guide in the war academy and I have to admit that I don't feel that I can conceptualize well enough the impact of drafting. For those interested the link is just below:
http://www.civfanatics.com/civ4/strategy/drafting.php
I play on Monarch, although I usually win almost all my games. I've won my only Emperor game and I'm at tech parity on my 2nd Immortal game. So, I'm not a total newb in terms of civ concepts, but drafting/rush buy is almost a completely foreign concept to me and I figure I should learn to implement it.
I have a few questions:
1) How does one recognize a good drafting site as opposed to it being a good GP farm site? Am I right in assuming that by the time you tech Nationalism or switch to Nationhood that the value of Great People has diminished a good bit so that drafting is more efficient than going for GP's?
2) Can anyone give me an idea of the scope that drafting has on quickly building an army? Maybe TMIT can do another LPC IV video using drafting. Maybe some type of before and after illustration. Maybe a save.
3) How viable is it for a small empire? I could see the use where you can rotate drafting sites, but for small empires how viable is drafting?
Overall, this concept is probably one overlooked by many players of similar skill levels, but I would certainly like to learn how to use it and to be able to recognize when it would be a good idea to use it.
http://www.civfanatics.com/civ4/strategy/drafting.php
I play on Monarch, although I usually win almost all my games. I've won my only Emperor game and I'm at tech parity on my 2nd Immortal game. So, I'm not a total newb in terms of civ concepts, but drafting/rush buy is almost a completely foreign concept to me and I figure I should learn to implement it.
I have a few questions:
1) How does one recognize a good drafting site as opposed to it being a good GP farm site? Am I right in assuming that by the time you tech Nationalism or switch to Nationhood that the value of Great People has diminished a good bit so that drafting is more efficient than going for GP's?
2) Can anyone give me an idea of the scope that drafting has on quickly building an army? Maybe TMIT can do another LPC IV video using drafting. Maybe some type of before and after illustration. Maybe a save.
3) How viable is it for a small empire? I could see the use where you can rotate drafting sites, but for small empires how viable is drafting?
Overall, this concept is probably one overlooked by many players of similar skill levels, but I would certainly like to learn how to use it and to be able to recognize when it would be a good idea to use it.

in your big cities you don't need to be nerfing their growth and production with draft-angst. With enough 
poor AIs...
multiplier of a Friendly trade partner and the whole - I don't have to worry about that flank -
multiplier tends to trump build efficiency. Even when there are good nat civs in the game, I often find it more advantageous to build a B(vassal)/HR/OR(Theo) based diplomatic strategy for the early gains; by the time nat is an option I've already pissed those civs off too much to get them up to Friendly.
ocean tiles or supporting specialists that won't even produce a GP, with their highest pop points. Drafting away 3 pop for a mech infantry means you aren't drafting into unhappiness, and you are only removing citizens from pretty useless tiles anyway. This is also handy if cities have health problems.
at 20% or more (preferably spurts of 100% like is done for binary teching).