Questions about roads

Lafer

Chieftain
Joined
Dec 12, 2007
Messages
51
I just spam roads everywhere. I spam them on every tile that is bieng worked, even if that tile doesn't have any special resource. Cottages, farms, mines, I build roads on all of them. My question is, do I need to create roads over these tiles? Am I wasting time building these roads?
 
I do the same eventually. Usually I will work all times that need to be worked first (cottages, farms, mines ect) then when my workers start running out of things to do I will road spam.

I find it useful when defending against invasion to be able to move to any square in your territory quickly, the enemy cannot use your roads as long as they are within your cultural boarders.

AJK
 
I just spam roads everywhere. I spam them on every tile that is bieng worked, even if that tile doesn't have any special resource. Cottages, farms, mines, I build roads on all of them. My question is, do I need to create roads over these tiles? Am I wasting time building these roads?

No waste building roads in your BFC. Somewhat option building roads in your other territory, except to resources, forts, frontlines, etc.
 
I build "unnecessary" roads to allow my troops the extra movement. I often create a ring along my cultural borders for the same reason as well. Chopping forests and jungles so the intruder doesn't get the defensive bonus has benefits as well.
 
I build "unnecessary" roads to allow my troops the extra movement. I often create a ring along my cultural borders for the same reason as well. Chopping forests and jungles so the intruder doesn't get the defensive bonus has benefits as well.

Chopping the forests and jungles to withhold the defensive bonus is a nice idea. I've never thought of that.:goodjob:
 
Chopping the forests and jungles to withhold the defensive bonus is a nice idea. I've never thought of that.:goodjob:

Although forest are a strong ally for a city that doesn't have hills.
We can get a good production in a city with lumber mills and railroads on them. And we don't loose food in that tile... :)
 
Thanks for all the info guys. So even if I don't build roads to connect my first farm to my city, I still get the benefits, right (If that tile is being worked, of course)? What I do is build an improvement, then create a road linking it to the city. THEN I go build another improvement, and link that one to the city. I would like to know if I should do that, or build all my improvments, then go back and build the roads when there is nothing left for my workers to do.
 
Roads only provide a tactical benefit, ie: so you can move troops to or thru that square easier. They add nothing to the resources a square provides.

If the city is working unimproved tiles then roading everything first will cost you some food/production/commerce. In such a case it might be better to get the improvements up first then go back and add the roads. If the city hasn't grown enough to use any unimproved tiles yet, then it won't really make a difference if you road as you go.
 
.............UNLESS THE ENEMY'S UNITS HAVE COMMANDO!!! :eek: Be careful of that. :shifty:

The AI never has any commando, and you're unlikely to see them in multiplayer either. Even if the AI gets commando, it doesn't know how to use it, and a unit that makes it that far into the promotion tree would be a major headache anyway.
 
I would not be worried about a single commando unit. It would have to move with the stack anyway, or I would just kill it off.
 
I would not be worried about a single commando unit. It would have to move with the stack anyway, or I would just kill it off.

Yup stack is only as fast as the slowest unit...
 
I think roads might be a little more important than some think.

Early game if you have a farm but no road, mouse over it and it tells you it is not connected to your empire. Same goes with plantations.

I take that to mean the "improved" tile is in fact not producing anything.
 
Relevant, but not %100 applicable...

I don't automate workers in the early game. However, once I've enhanced my core cities, I'll set a single worker to "Build Trade Network" (the only automated worker in my empire). Why...?

In many of my games, I'd be just outside the cultural reach of a resource (usually in the arctic fringes or un-settled areas). I'll oftentimes forget to road/camp that deer after the borders of a fringe city expands to the point where it's now encompassing the resource.

Now, when the borders pop unbeknownst to me (and now the far-reaching resource is within my borders), this little automated worker runs his little but up there and roads/upgrades the tile, and my empire get access to the resource.

He's also build forts (which also give access to the resource) on tiles where a resource has been exposed, but I don't have the tech to build the accessor tile improvement. Oil for example.

Otherwise, the little guy just runs around roading any tile without roads...
 
He's also build forts (which also give access to the resource) on tiles where a resource has been exposed,

Sorry, let me get this straight, if you build a fort with a road on a resource, it counts as a mapped resource?
 
If by 'mapped' you mean 'my empire has access to this resource', yes.

Example: If I have a resource outside any city's fat cross, build a fort on it. You get access to the resource, but can also use it as, well, a fort :)

This may be BTS only, I'm unsure...
 
I think roads might be a little more important than some think.

Early game if you have a farm but no road, mouse over it and it tells you it is not connected to your empire. Same goes with plantations.

I take that to mean the "improved" tile is in fact not producing anything.

Its still producing food, hammers and commerce and the amount produced is still increased by the improvement but you won't get the benefit of the resource health/happiness/strategic bonus without the road. This only applies to tiles with resources though. Normal farms, mines, towns etc don't need a road although I always build one.
 
If by 'mapped' you mean 'my empire has access to this resource', yes.

Example: If I have a resource outside any city's fat cross, build a fort on it. You get access to the resource, but can also use it as, well, a fort :)

This may be BTS only, I'm unsure...

And all this time I was cursing my workers because they build forts instead of the "proper" improvement on it....learn something new every day :D
 
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