@Cybah: You can do that by editing the Column Order and putting in a number behind the "C".
I was running into that same problem with a few names and fortunately I discovered the add numbers trick on my own. But most people probably won't ever come across that. Maybe it would be best just to fix it so that it's not necessary to add any spacers in that location. I don't believe I ran into that problem with version 3.
What do you mean by "I discovered the add numbers trick on my own"? The instructions are in the hover text and in the help file.Maybe we should find a way to beam the instructions directly into the brains of the BUG users. Any ideas on how to do this via Python?
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Sure - that should be possible. I'm pretty sure we could grab their IP address via python and then it is just a matter of aligning the pixels correctly on their individual monitors to cause a inversion cascade matrix failure in their brain. That will open a door into the hypno-calibrus and enable us to flash sub-minimumal messages on the screen directly into their brain. I'll get onto that right now.What do you mean by "I discovered the add numbers trick on my own"? The instructions are in the hover text and in the help file.Maybe we should find a way to beam the instructions directly into the brains of the BUG users. Any ideas on how to do this via Python?
Ruff, EF?
No they do not. I just haven't got around to putting in the individual spacing after the name. I am more than totally happy with that solution.Do the other text columns (Power Ratio and Research Turns) overrun their neighbors when you set the default spacing to zero?
It seems that the indented vassal names are also lower than the non-indented ones.
It looks like it's the different colors interacting (<font> tags inside the strings), at least that's my guess.
I use the default civ font (serif size 1) as well despite using blue marble because I just hate sans serif fonts for anything other than headlines. Not sure why that text seems to run into the espionage column
I'm trying to get get the autolog to make the file name of the game being played. ie: every game is just created in autolog.txt. I've unchecked the "Use Default Filename" but it still uses the default.
cripp
What do you mean by "I discovered the add numbers trick on my own"? The instructions are in the hover text and in the help file.![]()
I can add a set number of pixels to that spot, but then it screws up for the rest of us. Did you guys choose different fonts?
Yeah well, there's so many feature and things you can configure that it's very easy to lose sight of smaller details like that one. I only found out about it after hovering over the column order and carefully reading the lengthy text that was there.