Questions about The BUG Mod

@Cybah: You can do that by editing the Column Order and putting in a number behind the "C".

I was running into that same problem with a few names and fortunately I discovered the add numbers trick on my own. But most people probably won't ever come across that. Maybe it would be best just to fix it so that it's not necessary to add any spacers in that location. I don't believe I ran into that problem with version 3.
 
I was running into that same problem with a few names and fortunately I discovered the add numbers trick on my own. But most people probably won't ever come across that. Maybe it would be best just to fix it so that it's not necessary to add any spacers in that location. I don't believe I ran into that problem with version 3.

What do you mean by "I discovered the add numbers trick on my own"? The instructions are in the hover text and in the help file. :lol: Maybe we should find a way to beam the instructions directly into the brains of the BUG users. Any ideas on how to do this via Python?
s000.gif


J/k. :D
I know what you mean but I don't know if it's possible to add a definite space for a column without screwing the "number system". :dunno: Ruff, EF?
 
What do you mean by "I discovered the add numbers trick on my own"? The instructions are in the hover text and in the help file. :lol: Maybe we should find a way to beam the instructions directly into the brains of the BUG users. Any ideas on how to do this via Python?
s000.gif

:lol: :lol: :lol:
 
What do you mean by "I discovered the add numbers trick on my own"? The instructions are in the hover text and in the help file. :lol: Maybe we should find a way to beam the instructions directly into the brains of the BUG users. Any ideas on how to do this via Python?

Ruff, EF?
Sure - that should be possible. I'm pretty sure we could grab their IP address via python and then it is just a matter of aligning the pixels correctly on their individual monitors to cause a inversion cascade matrix failure in their brain. That will open a door into the hypno-calibrus and enable us to flash sub-minimumal messages on the screen directly into their brain. I'll get onto that right now.
 
I can add a set number of pixels to that spot, but then it screws up for the rest of us. Did you guys choose different fonts? I use the one in BlueMarble, but I noticed that Cybah is using a font with serifs (the little crosswise caps on the ends of stems of letters). Is that the default Civ4 font?

Can people post a few screenshots so I can possibly see the pattern? I use Civ4's code to calculate the width of each label, so Civ4 is misrepresenting the pixels required to draw a text block. It wouldn't be the first time, but that doesn't make it suck any less. :mad:
 
my font ... Maiandra GD



look at rome (yellow) on the scoreboard and I think I have 4 or 6 pixels between each item.
 
Do the other text columns (Power Ratio and Research Turns) overrun their neighbors when you set the default spacing to zero?

The only solution I have would be a non-solution for others: they'd have to put in a negative spacing to fix it on their screens. :(
 
Do the other text columns (Power Ratio and Research Turns) overrun their neighbors when you set the default spacing to zero?
No they do not. I just haven't got around to putting in the individual spacing after the name. I am more than totally happy with that solution.
 
I use the default civ font (serif size 1) as well despite using blue marble because I just hate sans serif fonts for anything other than headlines. Not sure why that text seems to run into the espionage column but another bit of weirdness is if you look closely at the screenshots I posted it seems that the indented vassal names are also lower than the non-indented ones. For example, look at the difference between how close Ragnar & Boudica's names are compared to Elizabeth & Boudica's even though their score numbers line up perfectly.

1224461210.jpg
 
It seems that the indented vassal names are also lower than the non-indented ones.

Yes, very odd. All I do when it's a vassal is prepend " - " in front of the display name. I don't (or didn't intend to) alter the location it's drawn. I could either a) change the prefix to " " as perhaps the "-" messes it up or b) manually indent it by 10 or 15 pixels.

In any case, thanks for pointing it out and I'll take a look. This week has been full of strange Civ4 weirdness. :crazyeye:
 
It looks like it's the different colors interacting (<font> tags inside the strings), at least that's my guess. If I change the prefix to "", it lines up fine. Using even blank spaces causes it to shift down as pictured.

So I've removed the prefix and am indenting manually. I have it set to 20 pixels.

VassalScores.png

I've changed it to 10 pixels and committed.
 
It looks like it's the different colors interacting (<font> tags inside the strings), at least that's my guess.

So... why use different colors? Can't the "-" be in the Civ color?
Anyway the indent it's also ok, but maybe (having time) this can be tested to see if your guess is correct (this knowledge can be useful for future scoreboard features)
 
I use the default civ font (serif size 1) as well despite using blue marble because I just hate sans serif fonts for anything other than headlines. Not sure why that text seems to run into the espionage column

I use the default civ font without BM (I've only Civ4:BtS and BUG) and the same thing happens
 
I'm trying to get get the autolog to make the file name of the game being played. ie: every game is just created in autolog.txt. I've unchecked the "Use Default Filename" but it still uses the default.
cripp

"Use Default Filename" should use your leader's name as the file name. Try checking that box and clearing the filename setting, though that shouldn't be necessary.
 
What do you mean by "I discovered the add numbers trick on my own"? The instructions are in the hover text and in the help file. :lol:

Yeah well, there's so many feature and things you can configure that it's very easy to lose sight of smaller details like that one. I only found out about it after hovering over the column order and carefully reading the lengthy text that was there. Do you honestly think that everyone carefully examines every word you've put into this mod? I'd be surprised if most people would even get past the first sentence on that one, they'd just figure it was too long and not bother.
 
I can add a set number of pixels to that spot, but then it screws up for the rest of us. Did you guys choose different fonts?

I don't use anything different than what comes with the game. It only happens with a few of the longer names. I first noticed it with Augustus Caesar.
 
Yeah well, there's so many feature and things you can configure that it's very easy to lose sight of smaller details like that one. I only found out about it after hovering over the column order and carefully reading the lengthy text that was there.

OK, so you didn't discover the add numbers trick on your own, you read our hover text which told you about them. Good, this means that it is useful.
 
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