Questions about The BUG Mod

Some time ago, I installed BAT and chose to have it always load on startup.

Later I realized that I sometimes want to play a game without BAT - but the only way I can do this is to start BAT and unload the mod.

Is there a way how I can tell the game to "forget" that I ever asked it to always load BAT? I even tried uninstalling the mod (and re-installed it with the option unchecked), but the game still remembers... (Scary... ;) )
 
Some time ago, I installed BAT and chose to have it always load on startup.

Later I realized that I sometimes want to play a game without BAT - but the only way I can do this is to start BAT and unload the mod.

Is there a way how I can tell the game to "forget" that I ever asked it to always load BAT? I even tried uninstalling the mod (and re-installed it with the option unchecked), but the game still remembers... (Scary... ;) )
You need to edit your CivilizationIV.ini file with Notepad, or some other text editor. You can find it in your Documents\My Games\Beyond The Sword folder.

In the file, look for the following line of text:

Mods = \BAT Mod 2.x (whatever version you're using)

And change that to:

Mods = 0

Save the file and restart BTS. It should only load Standard BTS now. If you want to play a mod, you'll need to load it from the games menu like you used to do.

There's a terrific little utility called the Civ4 Mod Chooser, available in the Downloads section. I highly recommend it. :)
 
What is this Civ IV Mod Chooser of which you speak, Fair Lemon Person?
 
Is there a way how I can tell the game to "forget" that I ever asked it to always load BAT?

The setting is in your CivilizationIV.ini file. Set "Mod" to zero:

Code:
Mod = [B][COLOR="Red"]0[/COLOR][/B]
 
The setting is in your CivilizationIV.ini file. Set "Mod" to zero:

Code:
Mod = [B][COLOR="Red"]0[/COLOR][/B]

Lemon beat you to it EF. :)
 
Lemon beat you to it EF. :)

I wish the forum software made it clearer when you're not looking at the last page and click the reply/quote button. :(
 
I wish the forum software made it clearer when you're not looking at the last page and click the reply/quote button. :(

You're the one with the mad skills. You should tell Thunderfall you vollunteer to fix it. :mischief:
 
how do you align the great general and gpp bars beside the research progress bar? I've seen BUG screenshots with the bars neatly placed on top. I thought I'd ask here.
 
how do you align the great general and gpp bars beside the research progress bar? I've seen BUG screenshots with the bars neatly placed on top. I thought I'd ask here.

Get a bigger monitor. ;)

BUG scales the screen bars based on resolution.
 
oh i see. :( what resolution do you think will help me achieve that? i have 1280x800 now.

thanks!
I think the minimum is 1680 x 1050 for the bars to be flat across the top. Mine didn't get to be that way until I went to that resolution. Just a suggestion: When (or if) you decide to buy a better resolution monitor, spend the extra $30 or $40 and pick up one that does 1920 x 1080. Civ looks lovely in "HD". :)
 
I recently purchased a 32" HD TV (or it could be 35" - not sure). My better half is away for a while and I have been thinking about hooking up my new TV to my PC just to play enormous civ games.

I might do it after the Superbowl.
 
Mmkay. The screenshots I saw which prompted me to ask the question were indeed mouth watering. A bigger and wider monitor then!
 
Advanced scoreboard, number of cities: Why are some of the numbers in cyan color?

A colony just started in my game and it shows they have one city (which is impossible). The espionage screen (I assume this is where the number of cities figure comes from) shows 5 cities that I haven't located yet (with "--" on each side of the names). The number one for the colony is colored cyan, however, with a couple other civs.
 
Advanced scoreboard, number of cities: Why are some of the numbers in cyan color?

This means that you cannot see the rival's list of cities in the trade window (rival's vassal or refuses to talk), and BUG is showing you only the number of cities that you've found on the map.

The espionage screen (I assume this is where the number of cities figure comes from) shows 5 cities that I haven't located yet (with "--" on each side of the names).

I cannot remember if the full list of cities is shown in the normal advisor, but if it is these should be hidden in ours as well.
 
Advanced scoreboard, number of cities: Why are some of the numbers in cyan color?

A colony just started in my game and it shows they have one city (which is impossible). The espionage screen (I assume this is where the number of cities figure comes from) shows 5 cities that I haven't located yet (with "--" on each side of the names). The number one for the colony is colored cyan, however, with a couple other civs.
The list of cities with '--' beside them is a mistake. I should take them out.
 
I'm still new to BUG, but have a problem I feel like BUG probably helps with and I just can't figure out how. Typically once my empire is built up my city build queues get divided into developing and developed cities. Developing cities get a standard list of must-haves, while developed usually specialize while still taking an expanded list of must-have improvements.

What I'd like to do, is have a way of automatically loading these build templates into the developing cities, and also anytime a new tech is researched, have a way to add the new improvement to all cities already fully developed.

Does BUG do this, or if not, is there another better way to do what I want?
 
@kormer - BUG doesn't have anything to help here unfortunately. Civ4 itself allows you to save build queues (CTRL + <number>) in one city and then load that queue into another city (<number>), but that's not exactly what you wanted.
 
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