EmperorFool
Deity
It returns every relation BUT those between A and B. (But I already said most of that in #1371.)
Amazingly, I only just realized this the other day. It seems odd to hide those items when the original game didn't have the icons BUG has showing war and WE status. While the function is called otherRelations, as you said, the 3.19 patch did add the display of WE status in one direction between the two leaders.
My thought is to allow the function to take NO_PLAYER as the second player. In that case it will show all relations. When two valid players are passed in it will show only the relations between them. I can make this an option in BULL, too. In that case, should it continue to hide one direction of the WE status and the war status of the two players? That seems like a bad idea no matter how I look at it, but maybe I'm missing something.
Given that my way gives both views on the same screen simply by pointing to the header icons versus the grid intersections, I wonder if maybe I'm just not explaining myself well.
arseContactCivHelp() a bit easier to compare for me and WinMerge, could you introduce the same variables as jdog? It gets a tiny bit hard to read when even lines that are identical in meaning are marked as different.
) in the "BUG Mod" folder in your BTS folder--a sibling to the UserSettings folder. However, now that you mention it that file should not be needed if BUFFY is off, so I'll make sure that's the case (it probably is needed right now).
and favorite civic modifiers; and F5: SIT-REP). All the existing uses of the original widget will continue to show the new all relations style with yours pulled up top whether you pass in one or two players.
You are Worst Enemy.
but there is