Colonel Kraken
Deity
Thanks for answering my questions, Emperor. Everything worked perfectly. 

Okay, now I remember a conversation that storing some data as BUG does in the game blocks the normal regeneration. If you are running BULL or BAT or BUFFY, you can hit ALT + G to regenerate the map. I'll look about fixing the core problem, though, so it's available from the ESC menu again.
Edit: For background, the problem occurred when I fixed Unit Naming to name your initial units as soon as you found your first city. I can fix it, but it'll take some work. I need to make it hold onto the data to save until the game is first saved. That way, if you end your turn or save your game manually (not the 4000BC initial save), you won't be able to regenerate.
Is this acceptable? I assume that's the case normally, right?
With BUG and modular python I thought I could have two python modules (ie different files) which contain the same event, eg onCombatResult and the code in both would execute.
AFAICT I have fixed this in the current code repository. I am able to settle, have my units renamed, and still regenerate the map using the menu.
Weird. I just downloaded 4.3 again and used the .exe to install BUG and still no "regenerate map".
Where can I download BAT without the patch? I can only see the patch, and you need plain
BAT to install it.
Is there a list of files BUG adds?
is there any way to load non-bug mod save, the game from clean bts into to bug mod - mod installation. save is 4000 BC.
is the missing "regenerate map" option is intended to be missing or it's a bug in the latest 4.3 bug mod?
Hmmmm. I would have thought that the word "patch" in the file title would have been a dead giveaway to anyone downloading the patch exactly what the file was, but just in case there is still confusion:Hello,
I wouldn't have bothered registering <<snip>>
I'm not an idiot and I know how to use a computer. I've accumulated OVER 9000 internetz in my adventures.
This is just a view from a random googler who spent a few hours trying to leech something which should have taken 20 mins.
Thank you and goodbye forever,
LEECHER
*Disappears in a puff of black smoke*
Hmmmm. I would have thought that the word "patch" in the file title would have been a dead giveaway to anyone downloading the patch exactly what the file was, but just in case there is still confusion:
patch:
1. n. Computer Science: A piece of code added to software in order to fix a bug, especially as a temporary correction between two releases.
2. v. tr. Computer Science: To correct a bug in (an item of software), especially as a temporary correction between releases.
The installation of the patch (And what it is.) is well documented in the download thread here:
http://forums.civfanatics.com/showthread.php?t=274636
Specifically, post # 14
The thread also clearly states (as do the instructions) that BAT 2.1 must already be installed.
Someone with "over 9000 internetz" should have had no trouble deciphering those instructions. One only has to look.
I'm not really sure how we could have made it more simple, short of using big neon signs and dancing girls to draw attention to the important points.
Hmmmm. I would have thought that the word "patch" in the file title would have been a dead giveaway to anyone downloading the patch exactly what the file was, but just in case there is still confusion:
patch:
1. n. Computer Science: A piece of code added to software in order to fix a bug, especially as a temporary correction between two releases.
2. v. tr. Computer Science: To correct a bug in (an item of software), especially as a temporary correction between releases.
The installation of the patch (And what it is.) is well documented in the download thread here:
http://forums.civfanatics.com/showthread.php?t=274636
Specifically, post # 14
I'm not really sure how we could have made it more simple