Questions & Answers

I loaded the 1.181 patch and replaced that with the basic RFC that I was previously using. Now, when I try to load a civ, it gives the "has made an error and must be closed" message and it just keeps coming no matter the civ, difficulty level, and the starting year.
I have 3.17 for BtS. Anything I did wrong or forgot to do? I really would like to get back to playing as soon as possible.

did you delete the original mod before replacing it? that could help
 
Yes, I did delete it. Might it have something to do with that I can't see Unlocked-versions of maps although they come with 1.181?
 
Oh, then I might be loading a wrong 1.181, since when I check inside the loaded file's PublicMaps, they are there. Is this the correct file?
EDIT: Noticed that I can choose WBS-maps through BtS Content in the main menu. Doesn't still work, though.
 
hi
just fired up a game as France using the 600AD scenario, and decided to settle my first city NW of where my two settlers start
ended up with Rouen
the other settler went E, then SE and got me Strasbourg
now, the UVH wants a city named Paris to have the highest culture
what if I don't have Paris, can I just rename any other city Paris, or does the victory mechanic depend on the location?
want to know for sure before I go on
 
hi
just fired up a game as France using the 600AD scenario, and decided to settle my first city NW of where my two settlers start
ended up with Rouen
the other settler went E, then SE and got me Strasbourg
now, the UVH wants a city named Paris to have the highest culture
what if I don't have Paris, can I just rename any other city Paris, or does the victory mechanic depend on the location?
want to know for sure before I go on

If you need Paris than you need to found it otherwise you cannot fullfill the UHV
 
Rouen is a better site in my opinion than Paris, but you will not achieve the UHV condition without founding Paris on the starting tile.

The same applies for Babylon requiring the city of Babili also for one of its UHV requirements.
 
I started as the English and then I founded a city in South America (around NE Brazil) and it the city was called Cambridge, how come the unique city names don't work for some places?
 
England didn't settle any cities in Brazil, so they don't have realistic names, but instead have names taken from the normal city name list.
 
oh ok, but then where does England settle in South America so I don't get minus stability?
 
I tried to make the american UHV of no european colonies in caribbean etc. Now I brought my settler there with a Great Artist.
I culture bombed the city to 4000 culture
However the city radius is only the normal "fat cross" and the other nations still got plenty of space to settle the caribbeans...
Why does 4000 culture only give the normal fat cross? I'm using 1.181 unlocked civs
 
oh ok, but then where does England settle in South America so I don't get minus stability?

British Guyana and the Falklands, pretty much. I wouldn't worry too much about the stability hit from settling elsewhere, though. In fact, last time I played England, I just founded three cities in South Africa and two in India (where my settlers for Australia were built), then waited until all my settlers were in position to found the rest.
I tried to make the american UHV of no european colonies in caribbean etc. Now I brought my settler there with a Great Artist.
I culture bombed the city to 4000 culture
However the city radius is only the normal "fat cross" and the other nations still got plenty of space to settle the caribbeans...
Why does 4000 culture only give the normal fat cross? I'm using 1.181 unlocked civs

It's probably the water--your cultural borders don't expand as quickly over water tiles.
 
oh ok, but then where does England settle in South America so I don't get minus stability?

Bluefields (Belize)
Georgetown (Br. Guyana)
Kingston (Jamaica)
Nassau (Bahamas)
Port Stanley (Falklands)
 
oh ok, but then where does England settle in South America so I don't get minus stability?

Check the settler map to be sure. The coloured areas are preferred historical areas for England, the yellow, red and purple coloured areas will be good for your expansion stability. The grey and white areas will be bad for your expansion stability.

 
where did you get this? because its really helpful excpecially if you have it for more countries
 
I think it was Jet to post it.
 
But these are settler maps only right? this is not a map to tell you where you can conquer or not? oh and what does the light green mean?
 
You can conquer anywhere you want to.

These maps show the tiles that if your civ owns will penalise you the least for your expansion stability (because I understand that all tiles after a certain (small?) number attract a slight penalty and some ahistorical tiles just attract much more of a penalty than others).

The maps are also are related to which areas the AI will try to colonise if they were playing that civ, however I think that there is also code which encourages the AI to found specific cities during the game - such as the Euros to found a colony where New York will eventually be and the French to found Fort Detroit and New Orleans.

I don't know what the light green means.
 
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