Questions & Answers

If there's an approaching unit in the 4x4 box (actually x-1 to x+2 and y-1 to y+2 (i.e. it helps to approach from the east and south)) then the functions for flipping the city and units become active.

Do you actually mean that it helps to approach from the east and north? :confused:

It would surely have to be a box from x-1 to x+2 and y-2 to y+1 for it to help by approaching from the east and south.
 
(x-1,y-1) (x, y-1) (x+1, y-1) (x+2, y-1)
0000000000----------------------------------
(x-1,y) |(X,Y) (x+1, y) (x+2,y)

(x-1,y+1) |(x, y+1) (x+1, y+1) (x+2, y+1)

(x-1,y+2) |(x, y+2) (x+1, y+2) (x+2, y+2)

(X,Y) is the razed city.
I.e. it helps to come from the east and south because there's more of a chance that your units will see cities in the 3x3 square.
This is assuming that the usual compass applies (ascending numbers from north to south and east to west).

This is all hopefully moot anyway since Rhye should fix it.
 
Why does y increase going down the page?

Are you saying that in CivIV the co-ordinates are not cartesian (i.e with x values increasing to the right of the screen and y increasing up the screen?) This seems counter-intuitive, to say the very least.
 
Is RFC Cartesian? I had no clue. I just thought it would be more like writing where you go from right to left and top to bottom. :)
 
Never mind, I found out blizzrd is right, (0,0) is bottom left while I thought it was top left. So it helps to approach from the east and north. Still doesn't help me not flipping Tlatelolco. :mad:
 
Civ 4 coordinates go up as you go higher up the map;
3
2
1
0
-1
-2
-3

However if you open up the worldbuilder save it shows it the other way going
1
2
3
4
5

EDIT: Cross post with AP
 
As Rhye said, the mongolian UP works in a radius of 4 tiles, not in a square with 4 squares side.

UniquePowers.py said:
for x in range(self.getLatestRazeData(3) -iMongolianRadius, self.getLatestRazeData(3) +1 +iMongolianRadius):
for y in range(self.getLatestRazeData(4) -iMongolianRadius, self.getLatestRazeData(4) +1 +iMongolianRadius):
With iMongolianRadius being 4.

I do not know what the +1 means, perhaps something about < and <=, I am not familiar with python.
 
As I said, not sure if that is a 7x7 square or a 9x9; but the idea is here: this is NOT small. From Rhye's comment, I would say 9x9.
 
There shouldn't be one, AFAIK... Why would South Africa be considered a different continent?
 
What's with the culture here? It didn't extend to the tiles west of the iron until I razed a nearby Dutch city. If it's an invisible continent boundary, why does it "bleed" past?

I think it's because of the following (could be wrong; I'm no Civ expert): Your culture, at 60 percent, gets added to all he tiles under your cultural projection zone (whatever the things is called). Before, there was a rival city there also adding their culture to tiles under their one, overlapping parts of yours. If there's was smaller, but their city had been there longer, the tiles that were closest to them would have more than 50% of their culture, and would still do so for some time after you trash their city. Tiles further from their city, with their weaker culture, wouldn't have built quite so much beyond 50%, they may have been just equal to yours when you sacked the lace. So they will become yours more quickly than tiles closer to your own city, simply because they were also less "theirs".

Cheers, Luke
 
Maybe you should wait a turn or two, and then the cultural weridness will fix itself?
 
It was like that before the Dutch city was built, IIRC; it extended three squares north but only two squares south or west. It was only after razing that I noticed the extra culture tiles on the left.

Anyway, I won a few turns later, so it doesn't matter.
 
i have an idea... Rhye's and Fall of Civilization...?

Rhye's and Fall of Colonization.. :)
 
i have an idea... Rhye's and Fall of Civilization...?

Rhye's and Fall of Colonization.. :)

I heard that requested somewhere on these forums but it was answered with a strong NO.

I have a nagging issue with the Turks, I can never seem to get the 1700 AD requirement even though it seems I am getting it right...

Can someone please download this save and point out what is missing...it's probably something really simple, but for the life of me, I just cannot figure out what it is!

Oh, and any tips for better play/strategy would be greatly appreciated, too...
 
AFAIK you've only got 2 cities in Mesopotamia, which should be 3. Secondly, your playing style seems to be quite good (good enough to compete on Monarch, so probably you'll want to move a level up). I'd personally build more money-buildings, to get your research rate to a higher level. At 90%, you'll outtech anybody on Viceroy and Monarch. Oh, don't forget to trade techs (sell drama to anyone who doesn't have it yet, might give 300 gold), and destroy Japan before they get their 3rd UHV goal.
 
Yea always make sure w/ the turks you have 3 cities in the balkans, black sea, and mesopatamia. I didnt download the link but some reccomandations: Istanbul, Athens, and any city on the southern adraitic for the balkans. Istanbul, And the city in between the horse and iron resources along with a city near the sheep resource in the eastren black sea. For mesopatamia Iskumandrium(probaly spelled wrong) And Al Quds(jerusalum) are already built so take al Quds from the arabs Along with found or Capture Baghdad. I usually go for Al Kuwait too as a buffer city, plus it seperates any arab cities in arabia from those in persia and central asia.

Just a question, is RFCs latest patch the one given in the normal civ updates bts 1.81(Dont know if thats the rite #)
 
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