Questions & Answers

Does Gordion ever really grow? It's such a tease in Classical games, even though it's sitting on wheat and I'd love to conquer it it just sits at 1 pop. I assume it just works the surrounding forests to throw chariots and warriors everywhere. Other barbarian cities don't seem to do this as much, is there a historical reason for this?
 
I have noticed russia almost never builds/settles west of moscow by the baltic sea, and the vikings almost never settle south of their peninsula. there is some good land that isn't in russia flip zone they could really use.

Is this because of the "invisible continent line"? If so, i have an idea.

some civ's should be unaffected by this line when it is connected by land tiles. this would help:

Russia/Vikings near the now-empty Baltic. Russia and their Ukrainian cities they never settle or work anymore. Byzantium.
 
Hey i'm looking for customise the earth map but I have a problem :

How do you make swamps ? There are 2 terrains "marsh" and a bonus with the same name but I have little problems with the first marsh terrain and I can't make the same caracteristics for my marsh plot as Rhye's ones
Can you help me ?
 
Question:

Maybe not a popular question with this crowd, but, I'm going to ask anyway and hope to get an answer...

I, personally, am a HUGE fan of RFC. One thing I'd like to try and change, for my own personal games, is the territory penalty. For example...playing as the USA, or Germany, etc., if you expand wayyyy past your territory - you obviously reach instability and eventually your civilization collapses.

Is there a way to simply turn off the "over-extending" your boundary penalty...OR, to simply modify it to make is much, much less severe? Thanks...
 
Question:

Maybe not a popular question with this crowd, but, I'm going to ask anyway and hope to get an answer...

I, personally, am a HUGE fan of RFC. One thing I'd like to try and change, for my own personal games, is the territory penalty. For example...playing as the USA, or Germany, etc., if you expand wayyyy past your territory - you obviously reach instability and eventually your civilization collapses.

Is there a way to simply turn off the "over-extending" your boundary penalty...OR, to simply modify it to make is much, much less severe? Thanks...

I would like to know as well, so that i can set some of the dead civ's like egypt, carthage and babylon in new areas like australia or northern usa.
I normally do this, but... they always collapse almost immediately.
 
Trying out Ethiopia's UHV now that founding christianity isn't so hit or miss- does Madagascar count as "subequatorial africa"?
 
Where can I find a Greek settler map?

I don't have the current (1.183) Greek settler map, but here is the 1.181 version:

Spoiler :
attachment.php
 
Re the settler maps, yellow is capital province, then the darker the red color, the nearer it is to homeland?
 
Yellow, bright red and dark red encourage city-building; purple and green are more neutral as regards settlement; grey doesn't encourage it at all.
 
Very interesting. I would say that Syracuse should be dark red rather than purple, ditto for N. Egypt, which was heavy Hellenized. I've seen some of the other settler maps and it seems they're more favorable to settlement patterns like that (e.g. Germany having parts of N. America as its pseudo-homeland province). :) Just sharing my thoughts. I love the mod and it's definitely got me playing Civ IV again.
 
Can an AI collapse if they have but a single city? (and does it make a difference is they have previously had more than one?)

Cheers, Luke
 
Very interesting. I would say that Syracuse should be dark red rather than purple, ditto for N. Egypt, which was heavy Hellenized. I've seen some of the other settler maps and it seems they're more favorable to settlement patterns like that (e.g. Germany having parts of N. America as its pseudo-homeland province). :) Just sharing my thoughts. I love the mod and it's definitely got me playing Civ IV again.

well, many areas in N.America have a huge german population density, I have some relatives there that moved to the U.S. in the 1950 and I remember one scene in the "Band of Brothers" series where one american Paratrooper meets a german POW which fought as a Volksdeutscher and was borne and raised in the same city as the american
 
Question: can a civ with a single capital (Washington) collapse because their capital flips due to culture? In my last English game Washington was 70% English and they had 4 tiles to work with.
 
Capitals can flip from culture. At least, that's so in classic BTS.
 
I know capitals can flip (I flipped Rome once with a settled great artist in Epidamnos). My question is if the AI only has 1 city left, can that city flip and thus the civ disappears? (My hunch is no)
 
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