Questions & Answers

I think it was the northeastern Russia city, because founding Stanley definetly counts as South America.
 
Do AI get quests and do they try to win them?

I'm pretty sure most quests are given to all players in the game including the AI but if don't know if the AI cares enough to try for them
 
I'm sure they do because sometimes in the quest it says to be "the first one" to do these things - so I assume it is available to all civs AI and human.
I rarely see the AI complete one though, and they probably don't go out of their way to complete them... but it would be cool if they did...
 
As anybody been noticing strange occurrences in Rhye's latest RFC version?

The reason I say this, is because I've been noticing a Viking Britain, a bit too often, the Vikings always seem to invade England now, and with a lot of ferocity. I've also noticed that Babylon seems to be incredibly strong. My main concern is the Viking Britain problem though, does anybody else have this problem?

For the record i've seen this a couple of times, or at least a Viking London, in one game it ended up a one square rump city, in the other England collapsed.

When i've played as England i've had the Vikings invade me a few times out of the blue, the most recent time fairly early on they landed on my shores with 2 swordsmen and 2 beserkers, I only just managed to stop them taking my Newcastle by whipping walls.
 
I'm sure they do because sometimes in the quest it says to be "the first one" to do these things - so I assume it is available to all civs AI and human.
I rarely see the AI complete one though, and they probably don't go out of their way to complete them... but it would be cool if they did...
I've seen the AI win a quest a couple of times, Arabia won the harbour one once and Mongolia won the stables one.

I always forget to go for them tbh.

Does anyone know what you actually get if you complete them?
 
Does anyone know what you actually get if you complete them?

Free units, unit upgrades/promotions, free buildings, building enhancements, gold, etc. All sorts of different things depending on the quest. Pretty sure you can read all the details in the xml files.
 
I've seen the AI win a quest a couple of times, Arabia won the harbour one once and Mongolia won the stables one.

I always forget to go for them tbh.


Yeah, some of the larger AI's can usually win some quests, but that's most likely just because the human player doesn't go for the quest, and the AI isn't really gunning for the quest, they just get it because they're large enough to build enough required units or buildings...


Does anyone know what you actually get if you complete them?

It's true you can find them in XML, but that's not really handy to do if you are in-game.
I wonder if anyone has made a civilopedia file that lists all the quests and their rewards - because many times I'm dissapointed with the petty "rewards" some of the quests give, and I find myself thinking I've wasted all that effort to get 'nothing'
So, I would of course like to know beforehand what I can get for my efforts before I embark on a useless quest...
 
well, I know where lists are outside of the game, but it would be nice to have an in-game list. Like one in the civilopedia.
 
Isn't it part of the quests (and other random events for that matter) that you don't know what exactly will happen? Won't a list of rewards only serve to ruin the surprise? It would basically be a spoiler then.

Of course a veteran player will already know there things by heart - but then again he won't be needing the cheat list, right?

What I would like to see personally are historical quests in RFC. Where you get quests based on history to complete and the rewards would help you achieve the coveted UHV. It would take a lot of work to do all Civs, but what's the rest of eternity there for if not for building on the greatest game of Civ ever? (I can't think of anything more worth-while, at least.)
 
It's not like you can see all the rewards with XML anyways. Anything that gives units is done in python (even though there's a perfectly functional XML field for it).

Speaking of events/quests, does anyone know of the Partisans event actually works? The independents got it several times in my last America game but it never did anything, and when I implemented it in Star Trek a few years ago it was completely broken (one reason why I scrapped and delayed the events).
 
The Greek UP is in the SDK... You need to edit the SDK to make it possible to start with a civic other than those which are actually available.

The egyptian UP is in the wbsave.

- Can both of you be a little bit more specific, please? :) That would be very helpful - Which file do I have to look for Baldyr? And JB, do you know exactly how I can copy/edit it?

Also, another question: how do I edit what units a civ start with? Sorry for all my asking.. I even could ask 100 more things, but I wont bother you that much :D
 
In RFC 3000 BC

Scroll down until you see
Code:
BeginTeam                 
EndTeam
BeginTeam                 
EndTeam
BeginPlayer
	LeaderType=LEADER_RAMESSES
	CivType=CIVILIZATION_EGYPT                 
	Team=0                 
	PlayableCiv=1                 
	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_HEREDITARY_RULE                 
	CivicOption=CIVICOPTION_LABOR, Civic=SLAVERY

Copy CivicOption=CIVICIPTION_BLABLABLA, Civic=CIVIC_BLABLABLA
 
- Can both of you be a little bit more specific, please? :) That would be very helpful - Which file do I have to look for Baldyr?
I don't even know. But it wouldn't help you any to edit the file itself. You'd have to compile a new DLL file - are you up for it? (I wouldn't be able to help you with it anyway.)

Also, another question: how do I edit what units a civ start with?
Depending on the scenario its either create600ADstartingUnits() or create4000BCstartingUnits() in \Assets\Python\RiseAndFall.py - these are functions/methods and it involves programming. Up for it?

If you're interested in mod-modding you could read up on modding some. There is a lot to learn and many skills to acquire. But its worth the effort.
 
Thanks JB, I really dont understand why I wasnt able to figure that out myself :confused: But it works now, ty!

I don't even know. But it wouldn't help you any to edit the file itself. You'd have to compile a new DLL file - are you up for it? (I wouldn't be able to help you with it anyway.)


Depending on the scenario its either create600ADstartingUnits() or create4000BCstartingUnits() in \Assets\Python\RiseAndFall.py - these are functions/methods and it involves programming. Up for it?

If you're interested in mod-modding you could read up on modding some. There is a lot to learn and many skills to acquire. But its worth the effort.

Uh, it sounds too complicated for me then :( I guess it would be "fair" if I decrease their starting units (to outweight the advantages of starting with representation), so I'll try to do that instead then. Interested, well, yes, but I guess I'm one of the many people here who mostly complains and whines, and does very little to contribute with anything - if the day had 40 hours, then sure, but with school starting in two days I guess I have to continue to just be a mini-mod-modder and let the big boys take care of the real stuff :lol:

Edit: Seems I didnt read your post correctly, you saying that the unit thing also being a bit hard - oh well, will try to take a look at it. Otherwise I'll just have to let the greeks being a bit owerpowered - they'll probably still be crushed by Rome and/or Barbs anyway.
 
Yeah, its not like programming is hard.
 
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