Do AI get quests and do they try to win them?
As anybody been noticing strange occurrences in Rhye's latest RFC version?
The reason I say this, is because I've been noticing a Viking Britain, a bit too often, the Vikings always seem to invade England now, and with a lot of ferocity. I've also noticed that Babylon seems to be incredibly strong. My main concern is the Viking Britain problem though, does anybody else have this problem?
I've seen the AI win a quest a couple of times, Arabia won the harbour one once and Mongolia won the stables one.I'm sure they do because sometimes in the quest it says to be "the first one" to do these things - so I assume it is available to all civs AI and human.
I rarely see the AI complete one though, and they probably don't go out of their way to complete them... but it would be cool if they did...
Does anyone know what you actually get if you complete them?
I've seen the AI win a quest a couple of times, Arabia won the harbour one once and Mongolia won the stables one.
I always forget to go for them tbh.
Does anyone know what you actually get if you complete them?
The Greek UP is in the SDK... You need to edit the SDK to make it possible to start with a civic other than those which are actually available.
The egyptian UP is in the wbsave.
BeginTeam
EndTeam
BeginTeam
EndTeam
BeginPlayer
LeaderType=LEADER_RAMESSES
CivType=CIVILIZATION_EGYPT
Team=0
PlayableCiv=1
CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_HEREDITARY_RULE
CivicOption=CIVICOPTION_LABOR, Civic=SLAVERY
I don't even know. But it wouldn't help you any to edit the file itself. You'd have to compile a new DLL file - are you up for it? (I wouldn't be able to help you with it anyway.)- Can both of you be a little bit more specific, please?That would be very helpful - Which file do I have to look for Baldyr?
Depending on the scenario its either create600ADstartingUnits() or create4000BCstartingUnits() in \Assets\Python\RiseAndFall.py - these are functions/methods and it involves programming. Up for it?Also, another question: how do I edit what units a civ start with?
I don't even know. But it wouldn't help you any to edit the file itself. You'd have to compile a new DLL file - are you up for it? (I wouldn't be able to help you with it anyway.)
Depending on the scenario its either create600ADstartingUnits() or create4000BCstartingUnits() in \Assets\Python\RiseAndFall.py - these are functions/methods and it involves programming. Up for it?
If you're interested in mod-modding you could read up on modding some. There is a lot to learn and many skills to acquire. But its worth the effort.