Questions & Answers

@ Baldyr:

Spoiler :
At least not as hard as I get from looking at your avatar(s)... ;)



Question:

In the Religion Advisor, is the percentage of a certain religion measured by the sheer number of cities with that religion or by the population of those cities combined?
 
In the Religion Advisor, is the percentage of a certain religion measured by the sheer number of cities with that religion or by the population of those cities combined?

I'm pretty sure it's the second - at least it's more "advanced" than just the number of cities.
 
I'm pretty sure it's the second - at least it's more "advanced" than just the number of cities.

I'm not sure, because if a religion spreads to a city (like Judaism) not the whole city would become Jewish per se IRL. And what about cities with more than one religion?

A city with Judaism and Christianity could be 50/50 %, but could also be 95 % Christian and 5 % Jewish. Like a lot of European cities, historically.
 
Bigger cities at least give more percentage than smaller ones. This is why it is worthwhile for, say, the Khmer UHV to convert European cities, and not go for Mongolia etc.

I don't think the system is sophisticated enough to differentiate between the "internal" religious percentages of single cities.
 
I believe that there is a religious percentage per city, but these values aren't displayed anywhere. (So it would be possible to add those values to the City Screen, with some Python code.)
 
Why do the roads in RFC don't turn in modern roads (grey, straight roads) at a certain era, like in vanilla?

I know it's just a flavour-thing, but still. It doesn't fit with the modern looking cities in the latest era's.
 
Why do the roads in RFC don't turn in modern roads (grey, straight roads) at a certain era, like in vanilla?

I know it's just a flavour-thing, but still. It doesn't fit with the modern looking cities in the latest era's.

Base BtS doesn't do it anymore either. Firaxis removed the ability supposedly because the modern roads looked too much like railroads (never mind that railroads look too much like nothing).
 
Base BtS doesn't do it anymore either. Firaxis removed the ability supposedly because the modern roads looked too much like railroads (never mind that railroads look too much like nothing).

Uhh this is wrong. My base BTS clearly changes road types when I hit steam power.
 
Do you have the latest patch? You might also have a mod that changes this.

How would I be playing RFC if I didn't have the latest patch :p

Anyway yes I have the latest patch and unless Next War changes it that's the closest I've played to base BTS in a few months. I mostly play RevDCM if I'm not playing RFC and I doubt that would change the road behavior.
 
You might be playing an old version of RFC. I just checked in the epic game and Next War epic using modern era starts and worldbuilder and got the ancient era roads. I don't know if your using the Next War that came with BtS or one of the ones here (one of which may have the "I love asphalt" mod or something similar merged in).
 
You might be playing an old version of RFC. I just checked in the epic game and Next War epic using modern era starts and worldbuilder and got the ancient era roads. I don't know if your using the Next War that came with BtS or one of the ones here (one of which may have the "I love asphalt" mod or something similar merged in).

Wow that's strange I just booted up Next War on my bother's computer and the modern roads didn't come up but on mine they do. Now I confused I've never seen non-updating roads before. I wonder if I would have multiplayer problems because of this.
 
For the babylonian victory, do you need to be the first the research each of those three technologies? or the first to research all three combined?
 
For the babylonian victory, do you need to be the first the research each of those three technologies? or the first to research all three combined?

The first to each is required, not just the first to get all three. Same applies for the Greek UHV condition in relation to technologies.
 
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