Hi,
i have a few questions about AI analysis: The first 100 turns:
If i understand the posts correctly it is about research and building efficiency at the moment. Like if you built a settler make sure there is a proper escort.
So not reallz optimize it in terms of comparable to a human player but to prevent a complete waste of hammers like abondoning a almost finished granary for something else.
i have a few questions about AI analysis: The first 100 turns:
- how random is the AI's Decisions ? aka will i see the same game (following a promised debug thread)
- What shall be optimized
- Research efficiency
- growth
- military security (e.g. against rushes)
If i understand the posts correctly it is about research and building efficiency at the moment. Like if you built a settler make sure there is a proper escort.
So not reallz optimize it in terms of comparable to a human player but to prevent a complete waste of hammers like abondoning a almost finished granary for something else.