RickFGS
Deity
So i´v been playing with the C3C editor a lot these days and a few questions scratch my mind:
1) How can a non-human civ be set to be always at war with all other 30 civs in a scenario from start, the alliance thing won´t work because then there would be one or more huge alliance(s) that were at war with that no-human civ. I need this because my mod is going to have pre-placed barbarian cities to be captured by humans on key positions; Still on this subject i think there is a way to set flavours for civs and then make one particular unique civ flavour to have a 0% relationship to another unique civ´s flavour, but will this prevent diplomacy (what i really want) and war to be started?
2) On the "Civilization" tab of the C3C editor, under Governor there are the options "Manage Production" and "Manage Citizens", if i uncheck them, what will the effect be? the AI will no longer optimize its cities in particular tiles beeing worked and citizen mood and specialist allocations? will this not make the IBT much faster, since the AI will not have to recalculate city management every turn, instead just only change according to when changes do occur? I´v tested this a bit and the IBT did seem to get faster on a 362x362 map with all 31 civ, and i saw no efect on the AI expansion, it did actually seemed to expand smarter then before (tested in debug mode). Can anyone enlight me here?
1) How can a non-human civ be set to be always at war with all other 30 civs in a scenario from start, the alliance thing won´t work because then there would be one or more huge alliance(s) that were at war with that no-human civ. I need this because my mod is going to have pre-placed barbarian cities to be captured by humans on key positions; Still on this subject i think there is a way to set flavours for civs and then make one particular unique civ flavour to have a 0% relationship to another unique civ´s flavour, but will this prevent diplomacy (what i really want) and war to be started?
2) On the "Civilization" tab of the C3C editor, under Governor there are the options "Manage Production" and "Manage Citizens", if i uncheck them, what will the effect be? the AI will no longer optimize its cities in particular tiles beeing worked and citizen mood and specialist allocations? will this not make the IBT much faster, since the AI will not have to recalculate city management every turn, instead just only change according to when changes do occur? I´v tested this a bit and the IBT did seem to get faster on a 362x362 map with all 31 civ, and i saw no efect on the AI expansion, it did actually seemed to expand smarter then before (tested in debug mode). Can anyone enlight me here?