Questions for the Team

:bump: #2

hey there :p

With the release of Shadow, and all these cool new toys to play with i decided to get back into XML modding. im wondering if there is an easy way of copying the whole Equipment mechanic into a different mod (WH)

I also want to know how you made the FfH Excel XML editior. it is so much simpler to mod in there (took me a while to realise it was there) is there some simple way i could convert my current XML files into an Excel spreadsheet?
 
:bump: #2

hey there :p

With the release of Shadow, and all these cool new toys to play with i decided to get back into XML modding. im wondering if there is an easy way of copying the whole Equipment mechanic into a different mod (WH)

I also want to know how you made the FfH Excel XML editior. it is so much simpler to mod in there (took me a while to realise it was there) is there some simple way i could convert my current XML files into an Excel spreadsheet?

Equipment won't be a problem. As normal I'll get new source up a week after the mod (just want the week to fix bugs).

I couldnt live without the editor. The first step of creating FfH2 way back in early 2007 was the realization that modifying text files wasnt efficient or versitile enough for what we wanted to do. But I dont know an easy way to import the data.

I got the data in origionally by pulling the xml into word, then using find/replace to remove all the tags. Then I copy/pasted each section into excel and manually cleaned up any oddities. It was a long process, but once its done life gets much easier.
 
Equipment won't be a problem. As normal I'll get new source up a week after the mod (just want the week to fix bugs).

I couldnt live without the editor. The first step of creating FfH2 way back in early 2007 was the realization that modifying text files wasnt efficient or versitile enough for what we wanted to do. But I dont know an easy way to import the data.

I got the data in origionally by pulling the xml into word, then using find/replace to remove all the tags. Then I copy/pasted each section into excel and manually cleaned up any oddities. It was a long process, but once its done life gets much easier.
You could write a program that reads in the XML and writes it out to some spreadsheet-compatible format (such as .csv). I did something similar for the unit wiki files (although the target output is, of course, in a different format). The real advantage is that once you've done this, round-tripping should be much easier.
 
Another way to make life easier on yourself is when you are removing the tags, place some characters you know won't show up (I like to use Beta) where you will want your column breaks in Excel. Then you can import the entire thing in one sweep and use the Option "Text to Columns" to have Excel parse it out into columns for you.
 
Once again, thanks for the quick replys guys :)

Equipment won't be a problem. As normal I'll get new source up a week after the mod (just want the week to fix bugs).

Cool:D

I couldnt live without the editor. The first step of creating FfH2 way back in early 2007 was the realization that modifying text files wasnt efficient or versitile enough for what we wanted to do. But I dont know an easy way to import the data.

I got the data in origionally by pulling the xml into word, then using find/replace to remove all the tags. Then I copy/pasted each section into excel and manually cleaned up any oddities. It was a long process, but once its done life gets much easier.

ugh, it sounds daunting... but probably worth it.

You could write a program that reads in the XML and writes it out to some spreadsheet-compatible format (such as .csv). I did something similar for the unit wiki files (although the target output is, of course, in a different format). The real advantage is that once you've done this, round-tripping should be much easier.

when you say "you" i assume you mean someone with the capabilities to do that :mischeif: *cough*suchasyourself*cough* ;)
 
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