Lord_of_Elves said:It doesn't come as a prerequisite to, however, if you make it that far into the medieval tech tree, it's generally accepted that you will have researched feudalism somewhere along the way, fo sho.
I didn't misinterpret the spirit of what Bucephalus said, if that's what you mean here. What I expect he meant works as fine... "he probably has Feudalism if he has Navigation". But, there simply exists no implication that if one has Navigation, then one has Feudalism. That's, in the strictest logical sense, invalid. This might seem like nitpicking, but remember plenty of people who don't know the game all that well, or have forgotten it over time, sometimes read these forums. And how can distinguishing between probability and logic in a game which relies on both hurt?

. That is to say, it results in throwing good military units at a problem not likely to resolve itself within the near future. Does anyone have tips on how to end attrition warfare before it begins a cycle of producing units just to replace ones lost maintaining a border/holding a specific location? Taking into account that during attrition warfare, if I'm in the later stages of the game, I like to bomb into the ground the enemy's improvements and cities to weaken their units, and to do damage to any +defensive improvements they have within the city, can anyone suggest ways of either ending an attrition warfare cycle quickly, or reinforcing the line and making up for lost time?