Quests from BtS in FfH

Alzara

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Hey guys

Just wondering if the quests like the habourmaster are still in FfH?

Al
 
i remember getting some of those quests, but that was a fex releases ago and i think they were taken out
 
aye, quests have been removed. some of the original events are still in though, some of them quite unbalanced :(
 
Ooh thanks guys :)

Which events are in that are unbalanced?

Al
 
I have no idea, although the frequency rate and the chains kind of need to be fixed first, which I believe is fixed in 0.32.
 
events like "all axemen get shock 1 for free", or "all melee units get cover 1 for free", expecially the latter.
 
I plan to have quests, but I vastly prefer quests the player determines for himself rather than quests through the event system. For example I could have a quest that says "Defeat a certain barbarian unit to gain a powerful weapon", or I could just add Orthus to the game.

Capturing animals, robbing graveyards, exploring for goody huts, destroying the pyre of the seraphic, springing your desert tiles, taking a city to gain access to iron, etc. Those are all player initiatied quests. And I greatly prefer flooding the player with things to do from that perspective, where they intermingle with all the other aspects of the game and can be played with and dynamically reacted to more than a static list of "Build x forges" and such.

I do suspect we will see some static quests, but I really try to implement in a more dynamic way.
 
What about the choose an option from a storyline type quest (e.g. the rogue apprentice or the lady murdered in her sleep and you choose to possibly arrest someone for the crime quests/series of events) - will that type still be kept?
 
What about the choose an option from a storyline type quest (e.g. the rogue apprentice or the lady murdered in her sleep and you choose to possibly arrest someone for the crime quests/series of events) - will that type still be kept?

with those events, i do suggest having each option grant somewhat comparable benefits. Everyone knows the husband did it, almost everyone agrees galen is the best possible outcome etc. In that light, the events like the AC decreasing child are a lot better worked out.
 
with those events, i do suggest having each option grant somewhat comparable benefits. Everyone knows the husband did it, almost everyone agrees galen is the best possible outcome etc. In that light, the events like the AC decreasing child are a lot better worked out.

The whole point of the murder event is to reward the player for correctly deducing the criminal, no way id want all the options to be equal. Rather id like more events like that to make memorizing them impossible (at least amoung a normal amount of games, theres no accounting for the hard core).
 
The whole point of the murder event is to reward the player for correctly deducing the criminal, no way id want all the options to be equal. Rather id like more events like that to make memorizing them impossible (at least amoung a normal amount of games, theres no accounting for the hard core).

The bonus is pretty meager though. A temporary +1 Happy is nothing.

And on the flip side, once you know the answer to the event, it's the same thing every time.
 
A nice way to balance it out is to have 2 more versions of the Murder event with slightly (very slightly) different wording to them. Each one has a small twist in how it is worded to reveal which of the 3 is the actual culprit. Still could be memorized, or puzzled out, still a correct choice, but not quite so easily clicked through.
 
There need to be more details to help you actually deduce something. What evidence is there really to go on?

There should definitely be other events that are so similar that you can't just (easily) memorize them.
 
A nice way to balance it out is to have 2 more versions of the Murder event with slightly (very slightly) different wording to them. Each one has a small twist in how it is worded to reveal which of the 3 is the actual culprit. Still could be memorized, or puzzled out, still a correct choice, but not quite so easily clicked through.

EXCELLENT idea! Making three versions of the present murder event, where a different person has done it each time would make the event quite interesting and dynamic :)

Al
 
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