Quick Answers (formerly Newbie Questions)

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A questions about "desease strike".

1. Does the possibility of a desease strike depends of how many jungle of flooded plane piles surround my city ?

2. Can my city be struck by desease if it doesn't have any danger piles close to it but have one in its 20-piles working area ?

3. How many people can die due to desease ?
 
1 - I don't think so. Unless you look at the fact that each square has x amount of chance to get disease. Although I've never noticed this, it could be true.

2 - Don't know on this, but I think the answer is yes. Just like for a nuke plant you need water inside the city radius. But I don't recall that I've ever seen this in game play, so maybe not.

3 - Generally, you lose two pop points across two turns. It might be otherwise, but I've only nocited it's two pop points in the same number of turns. Of course, if your city is already at 2 when you lose the first one, you don't lose the last one.
 
I play on emperor on a small continent which can contain about 15-20 cities and there are no other civs there. The only victory condition is culture. Other continents are away so that they can be reached not earlier than in about 300-600 AD. Which culture victory type will be easier to achieve 20K (one city) or 100k (in general)?
 
IMO it would be 20K, partially because i've never won a 100K victory. If it is still the beginning of the game (really early on) then i think you might be able to get 20K. But culture victories are widely thought of as being the hardest on higher levels.

Hope that helps you decide :)
 
re: desease:

2 - I think a citizen must actually work that tile to infect the city, while distance to city center square (1 or 2) does not matter.
1 - Furthermore, like Turner said, I think there's a chance for each citizen working a jungle/flodplain tile to suffer desease (and yes, if desease stikes, pop gets reduced by 2 in the following 2 turns).

re: culture victory
For a 20k win, early leaders would come handy, but w/o any "victim" in sight, there's no chance to get one. If the other civs have contact to each other from early on and stay peaceful for longer periods, tech pace will be fast, ai wonder cascading might steal some needed wonder away.

A 100k victory needs in most cases some truncating of other civ's culture (i.e. war), but such wars could be started comparably late (say w/ cavs, but depends, of course, on culture observation of F8 screen).
If your cities are put pretty much dense and the map is small (plus fast tech pace), a 100k victory is probably easier, just build/rush temples/libraries ASAP to get the 1000-years culture bonus early.
 
Originally posted by Sphynx
Which culture victory type will be easier to achieve 20K (one city) or 100k (in general)?
Originally posted by Gainy bo
IMO it would be 20K, partially because i've never won a 100K victory. If it is still the beginning of the game (really early on) then i think you might be able to get 20K. But culture victories are widely thought of as being the hardest on higher levels.

The problem with 100K is that you have to be 2x (I think, or is it 1.5x?) the culture of the AI, and they build quite a bit of culture on the higher difficulty levels. I've never got 20K yet either, though I'm trying on this months GOTM. If you decide on 20K you might want to check out Sir Pleb's 20K Culture Calculator (in Excel). It will give you an idea of how much you have to build to get a 20K victory by a certain date. There was quite a bit of talk in the GOTM pre-game discussion about how you might have to take drastic action to stop the AI getting a space-race victory before you can get your 20K victory, such as keeping the tech pace as low as possible, agressively gaining all of the Aluminium resources so the AI can't build the parts, etc.

[Edit to quote Sphynx as it's his question I'm really trying to answer :)]
 
To make the situation more clear: by 110 BC I managed to build Pyramids and Gardens in city No. 1 and Great Library in city No.2 - the rest od Ancient wonders were built by AI's, but all of them are impressed with my culture (18xx by 10AD) - thats what I have.

Thats what I plan - I know that I have to be 2x to get 100k victory, so I assume I'll kill all the AI's before I get 100K. But I think that the first leaders could appear when I start wars - about 500 AD and by that time half of Medieval wounders will be built - I hope to get at least Bach's and Sistine, but they will most probably be built in different cities. The more exact question I wanted to ask is "Which victory will be faster?" providing I'll kill AI's

Many thanks for the calculator!!! Ohhh :(((((((( It doesn't work because of macroses and I'm dummie to change my system to lower security level.
 
If you do kill the AI's, unless you have lots of cultural improvements (besides wonders), then i would think 20K would be faster. Generally people only do that wth one city though...
 
I wish this were still called newbie questions, as this is a really dumb one.

Is there some way to set up my preferences so that whenever a particular someone posts, Lets say, for the sake of arguement, Sirian. I get notified, like with threads I have subscribed to?

I'd use Moonsinger or Padma, but as mods there would be a lot of stuff they post that would not be as interesting. (Stop doing that! Move this tread to Off Topic!)
 
No, it doesn't work like that. You only get notification on threads you've subscribed too. Note that you can subscribe to a thread that you haven't responding in, by click on 'Receive updates to this thread'.

Without the search option on, you can't really see when a person posts. You've just got to follow them.

You can click on the number of replies in the forum page, and it will tell you who posted in that thread, and how many times they've posted. That's about the closest I think you can get.

HTH
 
Really dumb one .
I allways play with raging barbs . Yesterday I've tried random and there were no barbs , but there were no goody huts too . Does no barbs mean no goody huts ?
 
Right. No barbs = No goody huts.

You might try creating a map in the editor, selecting no barbs, and adding GH's. I don't know how that'll work out.

If you really don't want barbs, set the option to Sedentary, and play an expansionist civ. I think that's the closest you can get to having no barbs and GH's at the same time.
 
I thougt about it , Turner . It seems like a good way to take serious tech lead , but I got feeling yesterday that I won't be able to play without barbs hordes , boring .
 
In my last game (persia, warlord), I had all the right techs but couldn't build Apollo or the SS. I noticed that my palace never got completely built, even in the 2000s when I was building future techs.

Do you need to finish your palace before you can do certain things in Modern Times? I was also unable to get modern armor even though I had synthetic fibers and recycling.

Also, why couldn't I finish the palace?

BTW, the Civ3 science advisor shows that you need recycling to get synthetic fibers, but the tech trees here don't show that.
 
Building your palace has no other bearing in the game.

Either you didn't have the proper resources to build the wonders/SS, or you have the Spaceship victory condition turned off.

Welcome to CFC. Hope you enjoy your stay. . .
 
jbattey , welcome to CFC :)

1 . What do you mean by * couldn't complete palace , were you building palace in the other city away from Capital , or you mean F9 palace ?

2. In order to build some things in Civ3 you need not only tech but resource/es also , for example in order to build modern armor you need oil .

Edit : You're one fast typist , Turner ;)
 
Or you're just slow ;)

I think by number 1 he meant that every so often you get the pop up saying that the people are pleased and wish to improve your palace. Those are the only palace improvements I'm aware of. Remember, it's rather unlikely to play the game with out a capital. As soon as your first settler creates a city, it automatically gets a palace.
 
Does the AI EVER forget accidental ROP "rapes"? One time, I moved a small (5) stack of Immortals outside the enemy capital. I extorted money from the civ in question (Babylonia) then declared war when he refused. I failed to notice his borders expanding between turns (I guess I was sleepy) and so I declared war with forces already in his borders. Oops. Due to that, I couldn't get ROPs for the rest of the game without abadoning my big tech lead.
 
Originally posted by leha
I thougt about it , Turner . It seems like a good way to take serious tech lead , but I got feeling yesterday that I won't be able to play without barbs hordes , boring .

I thought you were saying something else here.

Any expansionist civ will not pop barbs out of the GH's. So even if you're on the level just about sedentary, you'll still get barbs attacking your civ, it just won't be from goody huts.

And in later levels, you'll want this lead. . .it'll help out. I somehow managed to keep up in Monarch, not sure how, but in emporer/deity you might need this advantage. I don't know for sure, because I've never tried a game at those levels. . .
 
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