Quick Answers (formerly Newbie Questions)

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Originally posted by Sphynx
Where I can learn more about propaganda (one of the spy missions to get enemy cities in a peceful way). Maybe there is some great research on propaganda like on corruption by Alexman, AI attitude by Bamspeedy and Aggie's ontech stealing?

If there is no special research or discussion just tell please what should be best condition for best propaganda results.

Propaganda is expensive, but can sometimes be worth it. I only do it for the AI island cities, so I don't have to go island-hopping after them. The price seems to depend primarily on the size of the city and then military/improvements in the city and resources in the city radii affect it to a small degree. The cheaper the price, the better odds of flipping it (usually, but not always). In one game I could rather easily flip any cities at size 3 or below but could not flip the bigger cities.
 
Originally posted by Bamspeedy


Propaganda is expensive, but can sometimes be worth it. I only do it for the AI island cities, so I don't have to go island-hopping after them. The price seems to depend primarily on the size of the city and then military/improvements in the city and resources in the city radii affect it to a small degree. The cheaper the price, the better odds of flipping it (usually, but not always). In one game I could rather easily flip any cities at size 3 or below but could not flip the bigger cities.

Thank you. I asked this question because I play a domination game, where I want to try to get domination without military capturing (including peace contribution) of enemy cities. I do this to better sudy culture attack and propaganda. Is communism better for propaganda? I believe that something like this was mentionned in civpedia :rolleyes:
 
Originally posted by Aggie


I'm pretty sure that you get culture on it. Others could confirm.

@Zapp (for confirmation)
I have asked the same question some time ago... and Lt Carlos MM did a test...
...still the 1000 years rule thingie is not solved...
looky here:D

(perhaps scroll up a bit)
 
Hi,

>No. If you have 100% research then only
>Libraries/Universities/Research Labs make a difference. Market >Places/Banks/Stock Exchanges only apply to the 100%-
>(Research%+Lux%).

Thanks for the answer yesterday, I had kind of guessed, but I do wonder wether it was always like that.

So the next question, When I have a city with people working on flood plains, and they get sick, is it best to take them off the flood plains, or leave them on to keep the city growing?

Cheers
 
It's often best to keep them on the floodplains, since the extra food offsets the occasional citizen lost.

I was recently informed that if you get disease one turn you should remove the citizens for the next turn as the disease has a higher chance of occouring if it happened the turn before. This tallys with my experience, so I guess it's probably true (maybe somone else can confirm).

Oh, and welcome to CFC. :D (You may want to change your location to "Cambridge, UK" or people will think you're American ;)).
 
Hi,

It's often best to keep them on the floodplains, since the extra food offsets the occasional citizen lost.

Yeah, I was sort of thinking this, but

I was recently informed that if you get disease one turn you should remove the citizens for the next turn as the disease has a higher chance of occouring if it happened the turn before. This tallys with my experience, so I guess it's probably true (maybe somone else can confirm).

This sort of makes sense. I have had a few periods of 2 or 3 turns of disease. It must be ongoing.

Oh, and welcome to CFC. (You may want to change your location to "Cambridge, UK" or people will think you're American ).

Cheers, I shall do that when I can drag myself away from my game ;-)

Cheers
 
Well I finally broke down and Bought Civ III and PTW and installed them both. My questions are regarding patch installation.

1) How can I determine what version I am running? I looked in the read-mes and didn't see it. And I have yet to find an "about" link.

2) Are the patches available at CivFan highly recommended? There is a buzz in these forums about the patches being buggy.

By the way, since I am in the US, I will assume that I have US versions of the game. :D
 
1) It says down the bottom left hand corner on the main menu

2) I've got all but 1 of my patches from Civfanatics, they are perfectly fine (the same as all the others I think)

Enjoy Civ3 :)
 
Originally posted by GenShwartzCough
Well I finally broke down and Bought Civ III and PTW and installed them both. My questions are regarding patch installation.

1) How can I determine what version I am running? I looked in the read-mes and didn't see it. And I have yet to find an "about" link.

2) Are the patches available at CivFan highly recommended? There is a buzz in these forums about the patches being buggy.

By the way, since I am in the US, I will assume that I have US versions of the game. :D

Normally... when the game is first released it's buggy.... and the patch's fix's the bugs as they "appear." So it would be best to patch up... (of course sometimes they create more bugs, but that seldem happens)
 
Newbie to CFC and Civ3, but it feels just like coming home. Still trying to get used to the differences from Civ2:

What's the deal with fortresses? I'm America in a regent game around 900AD trying to hold a 5 tile wide isthmus, and the Chinese (swordsmen and Riders mostly) really want to come across and eat my lunch. I staffed two fortresses on hill and swamp with grass in between with musketmen and knights (about 10 in each). Sure enough, the Chinese march their stacks right along the grass killing field. But they just walk right on by! I'm not seeing any ZoC -- no passing shots, no nothing, and I've just watched 3 stacks of 10 to 20 swordsmen waltz one square at a time between. Talk about your complete failure to establish a defense...

This is vanilla civ3, I think v1.29 if that makes sense. TIA.
 
Originally posted by frank_mosta
Newbie to CFC and Civ3, but it feels just like coming home. Still trying to get used to the differences from Civ2:

What's the deal with fortresses? I'm America in a regent game around 900AD trying to hold a 5 tile wide isthmus, and the Chinese (swordsmen and Riders mostly) really want to come across and eat my lunch. I staffed two fortresses on hill and swamp with grass in between with musketmen and knights (about 10 in each). Sure enough, the Chinese march their stacks right along the grass killing field. But they just walk right on by! I'm not seeing any ZoC -- no passing shots, no nothing, and I've just watched 3 stacks of 10 to 20 swordsmen waltz one square at a time between. Talk about your complete failure to establish a defense...

This is vanilla civ3, I think v1.29 if that makes sense. TIA.

I believe that Fortress's just add a defensive bonus's AND a ZOC bonus to units that already have a ZOC. (Calvary being one)
 
I've had Swordsman take passing swipes from fortresses. They just rarely do it. I have no clue what the odds are, but it IS there.

I've also had a Spearman do a ZOC swipe from a walled town on hill; but thats another story . . .
 
Originally posted by frank_mosta
Newbie to CFC and Civ3, but it feels just like coming home. Still trying to get used to the differences from Civ2:

What's the deal with fortresses? I'm America in a regent game around 900AD trying to hold a 5 tile wide isthmus, and the Chinese (swordsmen and Riders mostly) really want to come across and eat my lunch. I staffed two fortresses on hill and swamp with grass in between with musketmen and knights (about 10 in each). Sure enough, the Chinese march their stacks right along the grass killing field. But they just walk right on by! I'm not seeing any ZoC -- no passing shots, no nothing, and I've just watched 3 stacks of 10 to 20 swordsmen waltz one square at a time between. Talk about your complete failure to establish a defense...

This is vanilla civ3, I think v1.29 if that makes sense. TIA.

In civ3, "ZoC" is totally different concept (compared to civ1,2).

In Civ2, ZoC prevents enemy units to enter certain tiles (as long as those units haven't got the 'ignore' flag).
In Civ3, *some* units possibly fire automatically on units that pass by; fly-by shooting can occur, if enemy unit's path includes movement from one ZoC tile to another. Both must be ZoC tiles that are 'under control' of the same ZoC generating unit *AFAIK*. So if your fortresses are built in a line and placed with only one free tile inbetween two neighbouring fortresses, chances are that enemy units get attacked.
If the enemy just enters (or moves through) one ZoC tile, nothing happens.
Any fortified (mil.) unit can perform auto shooting at by-passers as long as they are fortyfied in a fortress (even warriors) or loaded into an army. Units w/ 'active' ZoC flag don't need to be fortified or be placed in a fortress (e.g. cav). ZoC units can perform multible fly-by shots at by-passers, I don't know about the general odds though.
 
Hi, newbie here :)
I've just started playin Civ3 again and i never seem to be able to start a game without the civs being in the wrong starting place eg The French starting in africa. This never happened in the first Civ game IIRC. Are there any specific patches to download, my connection is quite slow and i can't download much. I have a few saved games from visiting this site a while ago but nothing else, this is really annoying me!
 
You mean the world map included with the game?

If so, I don't know how can it be fixed. :( I would fix it myself, If I could...
 
All you have to do is plop down startling locations and change the properties of them so that certain civs always use that particular SL...
 
This question gets asked so much, it would be nice if someone could just make one and post it someplace.
 
Pushkin:
-You could fix it yourself easily by using the editor: start positions can be set there. Load the map into the editor, right click on a tile will give you the choice to assign starting positions. You could as well clear all existing "random" starting positions before. (A better description with pics is found in the FAQ thread which is stickied in Civ3 General - so there is actually info about it:)).

<edit: link to FAQ post: http://forums.civfanatics.com/showthread.php?postid=957094#post957094
>

-You could also visit the Creation & Costomization Forum which offers a variety of world maps with *proper* (pre-set) starting positions. I'd recommend this, as both standart and huge CD-included world maps are known to have the infamous river bug (river graphics are just displayed in some spots - no river benfits).

Anyways: welcome to CFC!
[party]
 
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