Quick Answers / 'Newbie' Questions

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The Question was
me2 said:
How do I install a scenario after I have downloaded and unzipped it?

I am playing C3 v. 1.29

I am an Ultima fan. I've downloaded and unzipped The Ultimate Ultima X Scenario. From there I copied and pasted the file into the Scenario folder. Alack, when I start the game and check my scenarios, the file is not listed. Clearly I am doing something wrong, yes?

Solutions would be most appreciated.

Thank you,
me2

The answer was
You should have a map file, a .bic along with the folders in the download. Put the folder and the .bic in the Scenarios folder (do NOT put the .bic in the folder for the scenario). Then, when you load the game, select "Scenarios" (I think that's the name) and select the Ultimate Ultima X Scenario.

I have
a) the folder; and
b) the biq in the folder.

Unfortunately, I do not find a map file. That's okay. Don't wrack your brain over it.

Thanks for the reply though.

Me2
 
What is the rule of thumb for Number of Military Units per City, or Number of Military Units per Population?

I am playing C3, v.129f

I generally play as a culture-loving peacenik -- as the Babylonians. Except for during the ancient age, when I have my unique unit, I generally avoid war. In later eras I will only go to war if I have a clear technological or numerical superiority.

The problem is that when I play at Deity I rarely ever have the tech or numbers lead. And because I am soooo militarily inferior to other civs, it just doesn't seem to make sense for me to build Pikemen when I see the AI's ironclad within my borders. Instead of preparing for a war I can't win, I go on building universities.

Is there a magic number or ratio that will deter other Civs from declaring war on my weak but smart and happy civilization?

Thanks,
Me2
 
Ginger_Ale said:
It only affects the way other civilizations have an attitude against you (the Gracious, Polite, Cautious, and Furious attitudes in diplomacy). For more info, you can read Bamspeedy's article on AI Attitude.

It has been in civ3 since it was first released.

Nyah nyah! You forgot annoyed. ;)
 
BTW, about me2's message (first on the 15th page, too long to quote). I have civ3 Vanilla and no map or scenario or modpack from this site works! One did partially work: The Ancient Mediteranean, but I couldn't start a new game, I couldn't load a game I saved before, because "the files may be corrupted". I could just load scenario and load the games I saved with this modpack on. But only a scenario made by me, the original ones didn't work. The different versions of Vanilla are the problems, or what? Yes, I know that on my box there's something written in Russian, but the game is in English (of course, I don't know Russian, so I wouldn't been able to play it in other language than English).
 
me2 said:
What is the rule of thumb for Number of Military Units per City, or Number of Military Units per Population?

I am playing C3, v.129f

I generally play as a culture-loving peacenik -- as the Babylonians. Except for during the ancient age, when I have my unique unit, I generally avoid war. In later eras I will only go to war if I have a clear technological or numerical superiority.

The problem is that when I play at Deity I rarely ever have the tech or numbers lead. And because I am soooo militarily inferior to other civs, it just doesn't seem to make sense for me to build Pikemen when I see the AI's ironclad within my borders. Instead of preparing for a war I can't win, I go on building universities.

Is there a magic number or ratio that will deter other Civs from declaring war on my weak but smart and happy civilization?

Thanks,
Me2

There is no rule of thumb, really. Strong attack units rather than defense units deter the AI the most. I usually go with 1 unit for core cities, and a few in border cities. It doesn't really matter where they are. Sometimes my core will be empty if I have a small border.

mastertyguy said:
Little question: what's that shift-b automate bombard thing?

The unit bombards that tile every turn. Quite useless.
 
me2 said:
What is the rule of thumb for Number of Military Units per City, or Number of Military Units per Population?

I am playing C3, v.129f

I generally play as a culture-loving peacenik -- as the Babylonians. Except for during the ancient age, when I have my unique unit, I generally avoid war. In later eras I will only go to war if I have a clear technological or numerical superiority.

The problem is that when I play at Deity I rarely ever have the tech or numbers lead. And because I am soooo militarily inferior to other civs, it just doesn't seem to make sense for me to build Pikemen when I see the AI's ironclad within my borders. Instead of preparing for a war I can't win, I go on building universities.

Is there a magic number or ratio that will deter other Civs from declaring war on my weak but smart and happy civilization?

Thanks,
Me2

If I remember correctly from an (War Academy???) article I once read, the AI multiplies the attack strength of units by 3 and adds the defence strength of units multiplied by 2 and adds that for all units (or something like that). Attack value is thus valued higher than defence strength and rifleman are valued much higher than pikeman. So if you're behind in technology and in number of units, then you might be attacked by a much stronger neighbouring AI. But it is random, so it might not happen if you're lucky. (In my opinion, it is a good thing that the AI attacks a weak happy civilization if it is far stronger. I as a human would do that.)

I found the article, by the way. I would advice to just read the conclusion as it is a bit technical:

Army strength according to the AI
 
With regard to happiness - if a city is starving, but slowly, and it will be a handful of turns before either a citizen dies or I irrigate, is there an unhappiness effect? I'm pretty sure actually losing a citizen to starvation causes unhappiness.
 
Turner_727 said:
I haven't seen unhappiness from starvation, either.

Good to know. Thanks, everybody. I thought it mattered because one of the We Love the King requirements in the Civilopedia (C3C) says the city cannot be starving.
 
First build roads in every tile that is being used by one of your cities. Ideally, you would never use a tile without a road. Then set your tax slider at a decent level so that a reasonable part of your commerce produced by the roaded tiles is transfered into gold. Last of all, build the gold increasing buildings (marketplace, bank, stock exchange) to increase the amount of sommerce that is transfered into gold.

Also make sure that not a large part of your citizens is an entertainer. Entertainers do not contribute to your production, wealth, food production or research and it often more efficient to use the luxury slider to make your citizens happy. The most efficient way to keep your citizens happy is by acquiring luxury goods (and increasing the effect of these goods by building marketplaces).

The things that cost money are corruption (can be reduced by forbidden palace, courthouses and police stations), most buildings and your army. The last two are a necessary expense. However, sometimes new players tend to build too many troops. Place two units in border cities, maybe some more in really threatened cities (close to a powerfull enemy) and 0 or 1 in cities that cannot be reached by the enemy in one turn (and don't sign a Right of Passage treaty). In addition to this static defence, you should have a highly mobile reaction force near the border with your AI enemies (of say 15 units). This is much more effective than having 5 defensive units in every city.

This is only a guideline and no absolute rule. There are no absolute rules for this game. It's a little bit to complicated for that.
 
I can't find the tax slider, only one for science and one for happiness.


Also, when you start a game is it better to build city where ever your guy is standing or look around for the best spot?
 
Tax is whatever is left over after science and entertainment spending.

You normally want to found your 1st city asap. You might want to only move 1 space for a river or coastal city.
 
how far apart should I found my cities?

I put them far apart to get more territory and coast, but it makes it too easy for people to get to all my cities. Too easy to attack me and build cities inbetween mine. But if I build all my cities next to each other, when they expand won't they just overlap each other, so that I won't gain territory when they get bigger?
 
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