Quick Answers / 'Newbie' Questions

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zaybex said:
What if I Conquest the world? Would I be alone and trying to achieve 20K before 2050?
If Conquest is disabled as a victory condition, then yes.
If Conquest is enabled, you'd win at Conquest and still be able to play to 20k but you would have already won...
 
What is the purpose of the U.N. aside from a Diplomatic Victory? (I've never played a dip vic. Ever.)
 
zaybex said:
What is the purpose of the U.N. aside from a Diplomatic Victory? (I've never played a dip vic. Ever.)

None, other than preventing a Diplomatic victory, if you choose not to hold an election you think you'll lose.
 
Has anyone ever tried this strategy:
-Get several airports on one continent, have 1 on a continent you intend to conquest (far away, lots of corruption)
-Draft citizens, airlift them to other continent
-Next turn: Disband for sheild bonuses

I just figured this out when disbanding a swordsman :P

Also, is it allowed in the GOTM?
 
Not sure if it's allowed in GOTM, you'll have to ask one of the GOTM staff about that.

As for what you're doing, it's a pretty common thing to do, creating units in a high-production city and disbanding them in a high-corruption one. As for drafting your own people to do it, tho...that's new to me.
 
Turner_727 said:
As for drafting your own people to do it, tho...that's new to me.
Actually this is a quite efficient way to poprush under representative governments, and it becomes more efficient that the normal rush up from RP, as you get more shields out of a single citizen, you're not forced to complete the project but just give it some boost.

AFAIK, noone has ever considered it as an exploit, it's authorised in all the rules.

Actually I sometimes try to delay Computers to be able to draft TOW that give 30 shields compared to 27 for the MI...
 
what is the benifiet of using your civs fav goverment and penelty of using the shunned one. I have never heard of this on the normal game is it only something avalable with Concerors Ex pack?
 
It only affects the way other civilizations have an attitude against you (the Gracious, Polite, Cautious, and Furious attitudes in diplomacy). For more info, you can read Bamspeedy's article on AI Attitude.

It has been in civ3 since it was first released.
 
I know somebody asked this but, when do foreign citizens turn into yours?

And another question, for defending my cities, whats better, artillery or cruise missles? :crazyeye:
 
AnsarKing101 said:
I know somebody asked this but, when do foreign citizens turn into yours?

Good question. I'd like to know that too.

:)

AnsarKing101 said:
And another question, for defending my cities, whats better, artillery or cruise missles? :crazyeye:

Artillery. I don't think that cruise missiles will "auto-fire" when your defending units are under attack.
 
AnsarKing101 said:
I know somebody asked this but, when do foreign citizens turn into yours?
There's a certain chance of assimilation each turn. Eventually they turn into yours. If the assimilation chance isn't in the civilopedia, it'll be in the editor. I think it's something like 5%.
AnsarKing101 said:
And another question, for defending my cities, whats better, artillery or cruise missles? :crazyeye:

Arty. Definately. Why waste the resources on a one-shot unit?
 
Originally Posted by TimBentley
The assimilation chance per turn is 1% for anarchy; 2% for monarchy, republic, and fascism; 3% for feudalism; and 4% for communism and democracy.
And why is it that those same numbers seem so low for assimilation and so high for flip risk??? :p
 
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