Quick Answers / 'Newbie' Questions

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Cities can not be traded. They can only be taken by war or as part of a peace treaty.

On the otherhand, you can gift a city to the AI, but never expect the same in return.
 
Just to complete what Scratcher said: cities can be traded, but the AI will NEVER accept them except if you are in a peace deal. :D

Let me get this right:

1. if I want a city that belongs to the AI I can only get it
a) if I attack them and take it by force
b) if I'm at war with them hammering them and force them to give me a town as part of the peace treaty?

2. I can not get a city in peace time.

Thanks for clarifying!
 
Generally you would like it at least after you get out of despotism. There are some scenarios where you cannot survive to get out of the AA, without triggering your GA, so of course it is worth doing it.
 
Let me get this right:

1. if I want a city that belongs to the AI I can only get it
a) if I attack them and take it by force
b) if I'm at war with them hammering them and force them to give me a town as part of the peace treaty?

2. I can not get a city in peace time.

Thanks for clarifying!
That's it, in a nutshell.

It was discovered very early that selling/trading/gifting cities was extremely exploitive, so it was changed in one of the first patches.

As for Golden Ages, it is a trade-off. An early GA helps you expand more/faster, which can have a long-lasting effect. A later GA can utilize your mature cities to give you a powerful boost. Basically, it's like vmxa said: you want to have your GA *after* you get out of Despotism, if possible.
 
ive got a question why do the AI spearman units......and only the spearman units have the magical ability of kicking the butt of even a ARMOURED TANK!
its insane...
you'd expect the spearmans brains to be splattered over the wall of the city but noooooooo its the tank that exploded due to tiny bronze spear wounds :(
im just asking why does this happen?
Does Sid Meier have a fondness for spearman and felt that they should be invincible?
 
Not sure if you are being serious or not. I once saw a spear take down a tank in vanilla in the first week it came out. I have not seen it happen since then and canonly say the number of hours of play is staggering.

It is a pretty rare event at best.
 
ive got a question why do the AI spearman units......and only the spearman units have the magical ability of kicking the butt of even a ARMOURED TANK!
its insane...
you'd expect the spearmans brains to be splattered over the wall of the city but noooooooo its the tank that exploded due to tiny bronze spear wounds :(
im just asking why does this happen?
Does Sid Meier have a fondness for spearman and felt that they should be invincible?

"spearman" is just a fancy label the creators of Civ3 have put on a construct that contains the values 1/2/1. These variables influence the outcome of a chance based function.

The function works such, that the chance a units with a defensive value of 2 will win rarely against a unit with an offensive value of 24. While the chance is not zero, it is still very small.

They could have called the spearman an "urapit" and the Modern armor an "rodalot" and put it in a whole dreamed up setting. If this where so, you would not have complained about the small chance the "urapit" had of winning from the "rodalot." Even though you'd technically be playing the exact same game, except that the units had been given different labels, and maybe even different graphics.

As for "realism" I think it is quite realistic, as it is not impossible for a group of badly armed people to disable a tank in real life. Its difficult, but with some creativity, it can be done.
And it is also an important part of gameplay. Its a strategy game after all, If losing an odd tank to a spearman once in a blue moon is setting you back, then there was obviously something wrong with your strategy.


If this answer doesn't satisfy you, then you are probably happy to hear they improved this in Civ4.
In civ4, they made it so that a single spearman can not win against a single healthy tank. But the spearman does have a chance of damaging the tank. And once damaged enough, the tank can then potentially be defeated by an other spearman. Much more realistic!
Making it so a tank always wins vs spearman, would be less realistic...
 
2. I can not get a city in peace time.

Not to go against everyone else, but there is one way to get an enemy city in peace time: demand it from them. This hardly ever works, but can be done.
 
I've done that by renegotiating peace but I can't remember getting a city by tribute. Are you sure that it's possible (with the final patch), Marsden?
 
Wow deep stuff but i have alot of proof that spearman invincibility is not just a myth.......
how about you click on "more" when putting a smiley in your posts.........
a very familiar sight for me though lol

if the civ fanatic site agrees with me then i cant be wrong.....
but the main question is WHY does this happen!
 
if the civ fanatic site agrees with me then i cant be wrong.....
but the main question is WHY does this happen!

I already explained in my previous post, it is all chance based.

Its not the spearman that is invincible, its just that the tank is also not invincible, even to a spearman, even to a warrior for that matter.

It happens very rarely though.

And if it happens quite a lot to you, then there are 2 possibilities:
#1 You are extremely unlucky! Or
#2 (more likely) its because of a cognitive bias.
 
The most likely thing is that you are sending tanks into battle spearmen while the tank is damaged. That will result in quite a few losses. Make sure that you are always attacking with units that are fairly healthy. The chance of a freak result will be diminished. The chance will, however, always still exist.
 
I've done that by renegotiating peace but I can't remember getting a city by tribute. Are you sure that it's possible (with the final patch), Marsden?

Yes, with the latest conquests version. Strangely enough it only actually works for me if the AI attitude is favorable(polite or gracious) If they are already mad, it makes them angrier, but they won't give in.

On an associated point, the nice thing about getting a city by gift/treaty is the pop instantly turn to your nationality.
 
Hello.

I have the European edition of C3C: Complete (named deluxe).
Which patch do i need to download if any?

The goal is to download and play mod-packs and scenarios, im afraid i won't be able to without a patch?

thanks in advance:)
 
It dosn't. It says "v1.00".
And it is the European version of the release - C3C: Deluxe Edition.

Is there a patch to this edition?
 
Hey guys, I have a newbie question. When and where should I build the Forbidden Palace? The two things I'm worried about are that if i build it too close to the capital, i don't get full 'benefit', whilst if I build it too far it takes ages (and the effects are reduced?). Of course I would always rush it in a decent spot if I had a free great leader etc.
 
Hey guys, I have a newbie question. When and where should I build the Forbidden Palace? The two things I'm worried about are that if i build it too close to the capital, i don't get full 'benefit', whilst if I build it too far it takes ages (and the effects are reduced?). Of course I would always rush it in a decent spot if I had a free great leader etc.
Depends on whether you are playing C3C or Vanilla/PTW.

In Conquests, just build it as fast as you can. The ideal location is a moderately-corrupt city in your second or third rings in the direction of your primary expansion, but don't worry too much. Just build it.

In Vanilla, it supplies a second core so it should be built far away from the capital. An former enemy capital is often a good choice. One possibility is to build in your core and then jump the capital to the where the second core will be. There's an article in the war academy which describes how to do it.

The utility programme, CivAssistII, will do the calculations for you. It also will tell you the benefit you will get from placing it in various cities. This is true for either version.
 
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