Quick Answers / 'Newbie' Questions

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axehaxe said:
One question though, do you have to gift it to them the exact turn before education or just before education in general?
I´m not sure what you mean by this. It doesn´t matter if Arabia discovered Education or not, who cares if the GL is of any use to them? The only important thing is that you don´t have Education when you capture the city. So that means after having MilTrad, you shut down science completely and make cash and cav. During this time, the AI gains a serious tech lead over you, and even goes as far as Replaceable Parts, just like Turner suggested. Whenever it suits you, you gift the city away and retake it, thereby catching up in tech in the same turn.
Turner also suggested to gift away the city when the AI is about to discover Education, maybe this is what you´re refering to. This is only to ensure that the AI doesn´t profit from the GL.
 
axehaxe said:
So it seems, when an AI decides to declare war using the stack, they already know which city they want to attack and never change their mind.
My personal experience shows the opposite. The AI goes for the city that has weaker defences. If the RoP allows him to reach a better/weaker target, it will, it already has in my games.
 
Right...if you see it coming, and have the space to do so, you can ping-pong them, until you're in a better position militarily.
 
I was playing the other day and was in the late industrial age. I was lacking the rubber resource, but aquired it by trading a peace agreement for an AI opponent's coastal city which had rubber in it's radius. This city was on the other side of the continent I was on and I did not have an overland connection (there were a couple of other AI Civ's inbetween). The city WAS connected by roads/railroads to neighboring Civ's.
Also, the problem was that there was no road from the rubber to the city and the city did not have a harbor.
After a few turns, I was able to get a worker unit to the city and build a road from the rubber to the city. However, the city still did not have a harbor, yet my entire empire was connected to the rubber resource upon building the road.
Now, since I did not have an overland connection to this city or the rubber resource, I thought I needed a harbor for a trade connection, no?
I was at peace with everyone at the time I built the road and started to receive the rubber resource throughtout my empire. How can this be?
To summarize:
1) City on the other side of continent is not connected by land to the rest of my empire, but is connected to neighboring Civ's, which in turn are connected to me.
2) City does not have a harbor.
3) Rubber resource is connected to city with road and my entire empire receives rubber resource as a result (despite not having a harbor in the city).
4) Everyone's at peace with me.

Why am I getting the rubber resource?
 
ok, so not having education is the most important thing. Alright, but when you recapture the city after gifting it, I would imagine the GL gives you the techs that the other AI's have but in what order? What if the first tech it gave you was education? Then there was no point in doing it? But does the game work so that it always gives you education last among the other techs which are given first? Also, If they already have replaceable parts, first you would need to pass the medieval age to get there so how would you pass the medieval age while avoiding education?

Sry if I'm confusing, I don't write clearly sometimes
 
strategycat said:
Why am I getting the rubber resource?

strategycat said:
4) Everyone's at peace with me.
That is why. Resources can be linked through other Civ's if you are at peace with them. So becarerfull when waging a war 'cause you migth cut off your rubber supply.
 
thetrooper said:
@strategycat: You are using the other civs trade network (at peace).

Thanks, that's what I thought, since it's the only possible reason for my receiving the rubber resource.
Consequently, if the Civ's that are inbetween the rubber resource and the main part of my empire were to go to war with me, I would presumably lose the connection to the resource, right?

EDIT: Never mind, it's already been answered - thanks!
 
axehaxe said:
ok, so not having education is the most important thing. Alright, but when you recapture the city after gifting it, I would imagine the GL gives you the techs that the other AI's have but in what order? What if the first tech it gave you was education? Then there was no point in doing it? But does the game work so that it always gives you education last among the other techs which are given first? Also, If they already have replaceable parts, first you would need to pass the medieval age to get there so how would you pass the medieval age while avoiding education?

Sry if I'm confusing, I don't write clearly sometimes
The Great Library goes obsolete *after* the turn you learn Education. So on capturing it, you learn everything that at least 2 other Civs know, including Education. The next turn it is obsolete.
 
Question: How do I move a stack as a group, rather than laboriously move each unit individually?

(I'm playing Civ3 v. 1.29f)

I have a stack of workers that I don't want to automate, but at the same time I grow weary of having to map out their travel plans. Likewise, I read the benefits of having hundreds of artillery (etc} units but hate having to move one unit at a time or individually ordering each unit to fire.

When I right click on the stack I don't see some type of Group Move command. The closest thing to that are the Wake All and Fortify All commands. Needless to say, I'm playing in a very time-consuming and un-fun manner.

What obvious hot key am I neglecting?

Thanks for the advice.

Me2
 
If you have a military alliance with a civ A against civ B and they break the alliance and sign peace, will i get a rep hit if i then sign peace with civ B, considering i have no other ma's or mpp's or would i still be considered to have broken it.

Thanks for help
 
zombie potato said:
If you have a military alliance with a civ A against civ B and they break the alliance and sign peace, will i get a rep hit if i then sign peace with civ B, considering i have no other ma's or mpp's or would i still be considered to have broken it.

Thanks for help

If you have no per-turn deals against that civ, (other than a trade embargo, that goes by different rules) then you shouldn't get a rep hit for signing peace. Usually the AI can be counted on ducking out of the MA early, except when you need them to.
 
hey all.

bit of a noob here, hopefully someone will answer my question.

Its simple.

Keeping my city's population happy.

Can i get the all happy? like for 6 in a city? ive got lux goods keeping 3 of em happy, all the cities linked with roads so they are shared and started whacking in marketplaces for bonuses.

but besides that, there always seem to be 2 unhappy ppl, which in turn cause civil disorder if left alone. ive got temples for the happy and we are a monarchy so what else can i do? just build more happy buildings when available and trade for the last few lux goods?

am i missing a 'trick' or going about the happiness thing wrong? coz its affecting my population growth, i cant grow the cities as big as i like coz the people go civil disorder on me.
 
Turner_727 said:
Are they in cities with barracks? And do you have enough gold?

I've definitely got enough gold... I might of by chance tried to upgrade them in the 4 or 5 cities that don't have barracks, so I'll try again in places where I know I've got them...
 
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