Quick Answers / 'Newbie' Questions

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I think the editor allows you to pay games with custom rules (such as everyone being able to build the jag warrior). This changes things a bit. But I am really not sure, since I have never touched the editor.
 
I would think it is available for down load on Firaxis site or even here. I forget the author name, I think it was Marla. Did you check to see if it was in the scenario folder under the origianl civ directory?

Otherwise, check on the creation forum.
 
... Anyway, I got another question. What is the radius of a naval ship's AA?

I think it deals with when a bomber (or a fighter) bombs your ship...so I guess "0" as in, it can only AA the space it occupies.
I have never had a ship shoot down a bomber in a normal game, though I have shot down a bomber using Anti Aircraft in a scenario.
 
Can you build a city on a polluted tile? I think I know the answer to that one (yes) but if you can, then does it have any effect on the citizenry or the town itself?
 
Hi y'all,

Still trying to master the Warlord level (won a few, lost a few), I came across the following scenario (see attached, 130 BC and 1994 AD saves). Starting game at the absolute end bit of the continent, so in order to get to any goodies I have to send my settlers out and found cities without having them connected ie filling the gaps up much later.

Any tips what to do in such a case? Just settle to tie up all cities and forget about the resources or go the extra mile and fill spaces in between later?

Also: has anyone ever moved a capital into the middle of a continent in order to use a city that has better shields/production? What are your experiences with this?

Another thing: We now are a democracy and therefore me attacking the Celts to get that aluminium is probably not a good idea because of the war weariness (and I don't know how much suffragette helps here).

I was close to giving up the game as the Celts always seemed to be ahead as their starting position (see my complaints above about me being at the .... end of the world) was so much better....

Thanks for your help - still in apprentice mode here!

Sx
 
@BavariaValkyrie

That's the kind of question that deserves its own thread!

I can answer one quick question: yes, I've moved the capital once. But very rarely.
Also, the fastest way to do this is to disband your current capital and make sure the location you plan the capital to be ha enough population around. The capital will then automatically switch to that new site.

You can play the game in any way you like, of course, but best advise on governments is to switch from despotism to republic, and stay in republic. (though I'm not saying you should switch back, use this for your next game)

War in democrazy is possible, you just have to be more careful about it. You can avoid War weariness by not losing cities, minimalize losses by attacking in a clever way. Prevent being attacked (attack enemy units on your turns, rather than defending enemy attacks on their turns) make the war short and to the point, ensure yourself that you will win before you even start it.
 
...Still trying to master the Warlord level (won a few, lost a few), I came across the following scenario (see attached, 130 BC and 1994 AD saves). Starting game at the absolute end bit of the continent, so in order to get to any goodies I have to send my settlers out and found cities without having them connected ie filling the gaps up much later.

Any tips what to do in such a case? Just settle to tie up all cities and forget about the resources or go the extra mile and fill spaces in between later?
You did have a "challenging" starting position!
Tips:
1. Time, time, time is of the essence. (And in this case: Location, location, location!)
2. Your start position is so bad that you have to focus on a lot of things....if you want a long, Peaceful game.
A. Beeline to Republic government, Replaceable Parts for All-irrigatable tiles & Railroad. Build up cities around your capital and maximize settler & worker production.
B. Or, move your original settler to a better start position.......or throw the game away and start again.........On Regent level!
3. Don't build spearmen......Only Horsemen (& Cavalry, if needed) are good enough to win games at Warlord as long as you remember Rule 1. In fact don't build defensive units (waste of time...Rule 1), only fast-moving offensive units. If you get in a bind, build stacks of artillery (or lesser bombardiers).....and wagons roll.....over the AI's cities!
4. Don't have military units sitting around in cities.......use them to attack or don't build 'em.

To answer you last question, the only resource you really need is Horses....beeline that. If I were playing that crummy position, I'd build about half a dozen cities around my capital, get horsemen and wipe out the other civs for a Conquest Victory. Don't know if I would even develop as far as Republic in the Tech tree!!

Errata: For Horsemen, read Mounted Warriors. (Even better.)

It's hard to generalize........The main thing is to develop your own style and objectives and HAVE FUN!! :)
 
Ok, this has been bugging me for a while:
- When you capture a city the temple is destroyed (always as far as I know), if not always then when, and which improvements get destroyed?
- Do they still get destroyed when you culture-flip a city?
- As far as I can see it is impossible to culture-conquest the world (culture flip all cities [maybe besides capitols]), right?
- The AIs sometimes have a stupid archer war, but I generally wait until I have cavalry to start any serious campaign, (unless I have a UU that is fit for conquest like immortals or javelin thrower). Are there any non-unique units good for conquest? I like cavalry because they rarely lose, and a redlined cavalry is brand new again in a few turns. Also the 3 move speed means they can advance, retreat, and rarely take the heat. This means their low defense is ok.
- The civilopedia talks about collateral damage, but I have no knowledge of any unit with the property, do you?
 
Ok, this has been bugging me for a while:
- When you capture a city the temple is destroyed (always as far as I know), if not always then when, and which improvements get destroyed?
- Do they still get destroyed when you culture-flip a city?
- As far as I can see it is impossible to culture-conquest the world (culture flip all cities [maybe besides capitols]), right?
- The AIs sometimes have a stupid archer war, but I generally wait until I have cavalry to start any serious campaign, (unless I have a UU that is fit for conquest like immortals or javelin thrower). Are there any non-unique units good for conquest? I like cavalry because they rarely lose, and a redlined cavalry is brand new again in a few turns. Also the 3 move speed means they can advance, retreat, and rarely take the heat. This means their low defense is ok.
- The civilopedia talks about collateral damage, but I have no knowledge of any unit with the property, do you?

As far as I know, the computer runs a test when you capture a city, and each improvement has a 50% chance of surviving the governor change, so I think that would apply to culture-flipping a city, too. And yes, it is a very very very hard thing to culture-conquest the world, for many reasons.
Sometimes it can be a good thing to strike at the AI when they're small, and before they can mass a huge offensive on you. If that means war in the AA, then I would advocate a war. But, if you dislike archer wars, that's just your opinion, and I'm not going to try to convince you otherwise.
I know for sure that the Guerilla unit has collateral damage. I'm not sure about this, though: Each unit with a defensive bombard has that same collateral strength (ie. archers, longbows, guerillas, TOW infantries have collateral damage.)
 
- The AIs sometimes have a stupid archer war, but I generally wait until I have cavalry to start any serious campaign, (unless I have a UU that is fit for conquest like immortals or javelin thrower). Are there any non-unique units good for conquest?

Yes. Horses, archers, swords, catapults, knights, and trebs, for starters.:D
 
Ok, this has been bugging me for a while:
- When you capture a city the temple is destroyed (always as far as I know), if not always then when, and which improvements get destroyed?
All cultural-producing improvements are destroyed and half of the rest.
Do they still get destroyed when you culture-flip a city?
Yes.
As far as I can see it is impossible to culture-conquest the world (culture flip all cities [maybe besides capitols]), right?
You can't flip a capital. Culture domination is possible, and has been achieved.
The AIs sometimes have a stupid archer war, but I generally wait until I have cavalry to start any serious campaign, (unless I have a UU that is fit for conquest like immortals or javelin thrower). Are there any non-unique units good for conquest? I like cavalry because they rarely lose, and a redlined cavalry is brand new again in a few turns. Also the 3 move speed means they can advance, retreat, and rarely take the heat. This means their low defense is ok.
:eek: I usually win the game before cavalry. Your first war should be fought with horses or swords. If you have neither iron nor horses, then archers will have to do the job - and they can, especially in combination with spears (for stack defence) and cats (to ping enemy units). How do you get Horses and Salt if you don't use lesser units to take it away from the enemy?
The civilopedia talks about collateral damage, but I have no knowledge of any unit with the property, do you?
I have never heard of any such unit either.
 
btfx said:
- The civilopedia talks about collateral damage, but I have no knowledge of any unit with the property, do you?
None that I know of in a regular game, but warlords can do it in the "Fall of Rome" scenario.
 
- The civilopedia talks about collateral damage, but I have no knowledge of any unit with the property, do you?

In Civ4, artillery has this property.

In Civ3, collateral damage is what I would call the destruction of pop/improvements by bombers, while I'm trying to bomb units.
Or the destruction of tile improvements/my own units near a nuke blast I launched myself.

But its not a concept in the game itself as far as I know.
 
Ok, this has been bugging me for a while:
- When you capture a city the temple is destroyed (always as far as I know), if not always then when, and which improvements get destroyed?
- Do they still get destroyed when you culture-flip a city?
I've been playing since civ III came out and I've never captured a city with cultural buildings or had a city flip to me with cultural buildings still intact (except wonders).

- The AIs sometimes have a stupid archer war, but I generally wait until I have cavalry to start any serious campaign, (unless I have a UU that is fit for conquest like immortals or javelin thrower). Are there any non-unique units good for conquest?
I've initiated a few of those ''stupid archer wars" with devestasting effect. When you have little room for expansion or if a neighbour has iron and you don't, the only way to expand is by conquest with whatever you have. Even if I have iron, I'll persue a war with horsemen with a couple of swords/spears to help guard against counter attacks. Look at the top players' games in GOTM or the HOF-they rarely wait for cavs before trying to rule the world.

Can you build a city on a polluted tile? I think I know the answer to that one (yes) but if you can, then does it have any effect on the citizenry or the town itself?
I've just tried it. It is possible to build the town on a polluted tile and I've not seen any signs of a problem (such as disease) so far.
 
Yes. Horses, archers, swords, catapults, knights, and trebs, for starters.:D
(Adding to this)

Most especially horses, and later knights. But even archers/catapults will do, if you don't have anything else.
Longbow-man are awesome attackers, 4 attack, the same as a knight. You do have to cover a stack of them with a couple of spears though.
 
In Civ4, artillery has this property.
This term is mis-used in civ4.

In Civ3, collateral damage is what I would call the destruction of pop/improvements by bombers, while I'm trying to bomb units.
Or the destruction of tile improvements/my own units near a nuke blast I launched myself.

But its not a concept in the game itself as far as I know.
It's in the pedia and it appears do to refer to what bombers to the landscape.
 
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