how do you get the Earth huge scenario if you have civ III complete edition
... Anyway, I got another question. What is the radius of a naval ship's AA?
You did have a "challenging" starting position!...Still trying to master the Warlord level (won a few, lost a few), I came across the following scenario (see attached, 130 BC and 1994 AD saves). Starting game at the absolute end bit of the continent, so in order to get to any goodies I have to send my settlers out and found cities without having them connected ie filling the gaps up much later.
Any tips what to do in such a case? Just settle to tie up all cities and forget about the resources or go the extra mile and fill spaces in between later?
Ok, this has been bugging me for a while:
- When you capture a city the temple is destroyed (always as far as I know), if not always then when, and which improvements get destroyed?
- Do they still get destroyed when you culture-flip a city?
- As far as I can see it is impossible to culture-conquest the world (culture flip all cities [maybe besides capitols]), right?
- The AIs sometimes have a stupid archer war, but I generally wait until I have cavalry to start any serious campaign, (unless I have a UU that is fit for conquest like immortals or javelin thrower). Are there any non-unique units good for conquest? I like cavalry because they rarely lose, and a redlined cavalry is brand new again in a few turns. Also the 3 move speed means they can advance, retreat, and rarely take the heat. This means their low defense is ok.
- The civilopedia talks about collateral damage, but I have no knowledge of any unit with the property, do you?
- The AIs sometimes have a stupid archer war, but I generally wait until I have cavalry to start any serious campaign, (unless I have a UU that is fit for conquest like immortals or javelin thrower). Are there any non-unique units good for conquest?
All cultural-producing improvements are destroyed and half of the rest.Ok, this has been bugging me for a while:
- When you capture a city the temple is destroyed (always as far as I know), if not always then when, and which improvements get destroyed?
Yes.Do they still get destroyed when you culture-flip a city?
You can't flip a capital. Culture domination is possible, and has been achieved.As far as I can see it is impossible to culture-conquest the world (culture flip all cities [maybe besides capitols]), right?
The AIs sometimes have a stupid archer war, but I generally wait until I have cavalry to start any serious campaign, (unless I have a UU that is fit for conquest like immortals or javelin thrower). Are there any non-unique units good for conquest? I like cavalry because they rarely lose, and a redlined cavalry is brand new again in a few turns. Also the 3 move speed means they can advance, retreat, and rarely take the heat. This means their low defense is ok.
I have never heard of any such unit either.The civilopedia talks about collateral damage, but I have no knowledge of any unit with the property, do you?
None that I know of in a regular game, but warlords can do it in the "Fall of Rome" scenario.btfx said:- The civilopedia talks about collateral damage, but I have no knowledge of any unit with the property, do you?
- The civilopedia talks about collateral damage, but I have no knowledge of any unit with the property, do you?
I've been playing since civ III came out and I've never captured a city with cultural buildings or had a city flip to me with cultural buildings still intact (except wonders).Ok, this has been bugging me for a while:
- When you capture a city the temple is destroyed (always as far as I know), if not always then when, and which improvements get destroyed?
- Do they still get destroyed when you culture-flip a city?
I've initiated a few of those ''stupid archer wars" with devestasting effect. When you have little room for expansion or if a neighbour has iron and you don't, the only way to expand is by conquest with whatever you have. Even if I have iron, I'll persue a war with horsemen with a couple of swords/spears to help guard against counter attacks. Look at the top players' games in GOTM or the HOF-they rarely wait for cavs before trying to rule the world.- The AIs sometimes have a stupid archer war, but I generally wait until I have cavalry to start any serious campaign, (unless I have a UU that is fit for conquest like immortals or javelin thrower). Are there any non-unique units good for conquest?
I've just tried it. It is possible to build the town on a polluted tile and I've not seen any signs of a problem (such as disease) so far.Can you build a city on a polluted tile? I think I know the answer to that one (yes) but if you can, then does it have any effect on the citizenry or the town itself?
(Adding to this)Yes. Horses, archers, swords, catapults, knights, and trebs, for starters.![]()
This term is mis-used in civ4.In Civ4, artillery has this property.
It's in the pedia and it appears do to refer to what bombers to the landscape.In Civ3, collateral damage is what I would call the destruction of pop/improvements by bombers, while I'm trying to bomb units.
Or the destruction of tile improvements/my own units near a nuke blast I launched myself.
But its not a concept in the game itself as far as I know.