gmaharriet
Ancient Crone
I absolutely love three way wars, they're so fun.
To each his own!
I absolutely love three way wars, they're so fun.
Even if you're right in the middle of the two AIs?
To each his own!
Aceman101 said:Sashie VII said:Even if you're right in the middle of the two AIs?
Oh, don't you worry about that, I've got enough troops to handle the situation.
gmaharriet said:To each his own!
Yeah I know, it's a bit crazy but, I like it.
Yeah I know, it's a bit crazy but, I like it.
Seriously? That's a shame, I have always thought differently, but I guess I need to refine my methods.@btfx: note that autorazing is no better than a deliberate raze. You still take an attitude hit. If the site it not going to be totally corrupt, go ahead and raze away.
Remember that sometimes when you declare war and see a juicy 2-pop AI city ripe for the capture, the AI (sometimes) can cheat and pop-rush a defender under despotism (as soon as war is declared by you....not on his turn!). So, not only will the city pop be reduced to 1 and the city probably auto-razed (subject to culture < 10) but the AI now has an extra defender!...While we're on the topic, does attacking (not bombarding) a city risk a population reduction...
Longbowmen, trebuchets, and butt loads of pikemen will do the trick very easily. Once you get the saltpeter, upgrade all the pikes to muskets, and it'll be almost impossible for the Arabs to retake that city. End the war ASAP.but how can I run an effective war against my largest rival when they have muskets and I have no saltpeter?
There might be. Hit crtl + shift + m to bring up a clean map. It's easier to see resources under cities and such this way.Or is it possible that there is more saltpeter out there that I"m just not seeing because of the "fog of war?"
I'm Greece, so have Hoplites, not Pikes. Upgrading will not be as easy, but should be able to rush enough muskets to provide reasonable protection. I assume Knights would do as well as longbowmen?Longbowmen, trebuchets, and butt loads of pikemen will do the trick very easily. Once you get the saltpeter, upgrade all the pikes to muskets, and it'll be almost impossible for the Arabs to retake that city.
I'm Greece, so have Hoplites, not Pikes. Upgrading will not be as easy, but should be able to rush enough muskets to provide reasonable protection. I assume Knights would do as well as longbowmen?
Yes, but you can't win it after that, and the score is no longer kept.Cheaper adavantage against cavalry.
Question can you continue a game after time runs out.
Does the militaristic trait affect the odds of promotion?
Thanks for the great advice on fighting a war to steal saltpeter away from my musket-bearing neighbors. Given the above scenario would it also be possible to simply stay on friendly terms with everybody possible, form MPPs, and try to survive without this vital resource through diplomacy? I"m roughly equal in techs, army, and culture with the strongest civs, though starting to pull away in the science race. Which option (diplomacy vs. war) would be easiest to achieve success with for a newbie in his second game (several years of Civ II experience)?Through exploration and map trading I can see the entire world. There are only 3 saltpeters in the entire world, with 8 total civs (standard map I'm pretty sure). Needles to say I don't have any in my borders. No Civ has more than two, so nobody has any to spare. I'm all alone on a continent and two large islands. I *could* invade a very nearby and very weak Babylon, which would give me a toehold on Arabia's continent and actually be pretty close to their saltpeter, but how can I run an effective war against my largest rival when they have muskets and I have no saltpeter? Or is it possible that there is more saltpeter out there that I"m just not seeing because of the "fog of war?"
Any advice?
Cavalry are really really really good for taking over the world (or just a landmass). The AI does stupid things, remember, cav have high attack, ow defense, so if there are two huge stacks (of equal size), the one that gets the first strike easily wins, with few losses. The AI will march its stack up to yours, STUPID. This way when you get cavalry you can take a big chunk out of the world. So I would not suggest diplomacy (unless you need to build many many improvements, and would have little or no production for cavalry). Of course, you can aways wait it out until saltpeter is no longer important.Thanks for the great advice on fighting a war to steal saltpeter away from my musket-bearing neighbors. Given the above scenario would it also be possible to simply stay on friendly terms with everybody possible, form MPPs, and try to survive without this vital resource through diplomacy? I"m roughly equal in techs, army, and culture with the strongest civs, though starting to pull away in the science race. Which option (diplomacy vs. war) would be easiest to achieve success with for a newbie in his second game (several years of Civ II experience)?