Quick Answers / 'Newbie' Questions

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Yes, you can goad the AI into attacking you. When he has a unit in your territory keep asking him to "Withdraw or Declare War" (on the Diplomacy Screen [F4]). :)
I believe that the more effective method is to wait until they have units in your territory, then repeatedly (about 20 times) make a demand for one of their cities, then ask them to withdraw or declare war. Works almost every time. :) Of course I believe that some players think that this is an exploit and would therefore not consider it.
 
Yes, you can goad the AI into attacking you. When he has a unit in your territory keep asking him to "Withdraw or Declare War" (on the Diplomacy Screen [F4]). :)

Yes, but that only works if s/he has a unit in your territory, and assumes you don't have a RoP. Any tricks for either of those situations?

I believe that the more effective method is to wait until they have units in your territory, then repeatedly (about 20 times) make a demand for one of their cities, then ask them to withdraw or declare war. Works almost every time. :) Of course I believe that some players think that this is an exploit and would therefore not consider it.
...and if they don't have units inside your territory you can still make your demands to get them furious and then wait for them to declare war some turns later, which is fine as long as you can afford to be patient about such things.

Another possibility is to declare war on a far away civ and wait for them to build alliances against you.

Neither of these is 100% successful but it can be worth trying out if they are not crossing your lands and you are more interested in getting WW than in conquering their territories.

When an AI declares war on you, you get a happiness boost in all your cities!...........IIRC it's like adding a "temple" (viz. -1 WW?) to all your cities (without the culture or maintenance cost, of course). ;)
Iit can be more powerful than this. In Oystein's article he says you get +25% happiness boost. I thought that it was 1 happiness point for every three citizens before checking but either way you get no benefit in very small towns but large cities and metros can get a massive boost to happiness. It can be worth several luxes if your core cities are pretty large and can also induce WLTKD. If you get several rivals to declare upon you, your cities will be setting off fireworks all over the place!
 
Getting the AI to declare war early in the game can be a big boost to your empire if you can handle the war. The happiness generated means you can put more funds into research or support a larger military.

You can "lure" the AI into your territory by:
Leaving space for settlers.
Leaving border cities undefended (but defenders within a one turn radius).

Then as stated, make them furious, and then ask them to leave.

Personally I love it when some far away civ makes a demand, I refuse and war is declared. I would let this war continue for as long as it is beneficial to me (sometimes for ever) as I will continue to get the war happiness.
 
When you are about to settle a town, is there a way to choose which tiles you will get? I hate the randomness of it.

Double click on the city to open the city view. From there, you can choose to work a particular tile by clicking on it. If the tile can't be worked on, another city is using it - you'll have to open the OTHER city's city view, and de-select the tile. Then the new city can work it.

Joe
 
Thanks for the response, hrhomer, but that's not what I meant. I should have explained better.

I mean before you settle, can you determine the shape of the town? Sometimes you get a strict 9-tile square, and other times you get something entirely different.

I am wondering if there is anything you can to choose the shape of the town as you (or before) you settle.
 
I mean before you settle, can you determine the shape of the town? Sometimes you get a strict 9-tile square, and other times you get something entirely different.

I think not. If the new city is far enough from your cultural borders, it will be a strict 9-tile square. That's the basic shape of a new city. If it's close enough, it will merge with your existing borders. There is no way to choose how, except by settling in a different square.

Joe
 
I mean before you settle, can you determine the shape of the town? Sometimes you get a strict 9-tile square, and other times you get something entirely different.

I think not. If the new city is far enough from your cultural borders, it will be a strict 9-tile square. That's the basic shape of a new city. If it's close enough, it will merge with your existing borders. There is no way to choose how, except by settling in a different square.

Just to define what 'close enough' means, it is just one tile. Single tiles that are caught wedged between your current borders and a new border will also become part of your territory

In the diagram below settling in the blue spot leaves a two tile gap between my current (orange border) and the basic 9 tile footprint of the new city so it will have to make do with just the nine tiles.

borders.JPG


The red site has caught a couple of extra tiles between the nine tile footprint and the current borders so that city would be able to work those two shaded tiles as well as the basic nine.
 
They're not that bad. Cruise Missiles have lethal bombard, which will finish a unit off after being redlined by arty (Which doesn't have LB) and Helicopters can move Infantry or other foot soldiers to newly captured cities quickly. So they can help set up defense quicker than by transport.
 
Do you learn anything playing tutorial mode, or is it a waste of time?

I play Monarch all the time now, and I'm thinking about moving one up. Even know I'm doing good, I still come here and learn one or other things that I didn't know, which is unbelievable, going by how long this game is out. And is not just me, as I see other player finding things that know one knew by this day.

I never play the Tutorial, when I got the game, I just failed a fill times and learn to play on my own, I didn't even knew it had a tutorial (I usually don't read manual), but as I love this game, I start to read everything about it, and a fill weeks ago, I tough about playing the tutorial, just to see how it was, but I don't know if would be such a good deal to do this after playing for so long.

So do you think I would learn anything, would it be a good Idea to play, or would just be a waste of time?
 
It is very pathetic and not worth playing. It was only intended to show the basic mechanics, like how to move and such.
 
2 quickie questions

How do I get the city view where I see the palace/wonders etc.?

I'm playing on a map with lots of oceans. Early on I conquered my continent and when tha adviser suggested I build the forbidden palace, I did. Now, I've invaded a weak civ across the ocean and am building on a distant continent and getting eaten up by wate/corruption. Is there a way to move the FP or wreck it and rebuild it elsewhere? I've read about the free palace hop, but I'd rather not exploit it and anyway, the cities on the new continent are smaller than those well established back home.
 
In Conquest is is the eye in the city view. IOW open the city and click on the eyeball.

If this is Conquest do not worry about moving the FP or the Palace. If not, you have to evaluate if it work more where it is or in some other location.
 
Thanks VMXA. I'm playing Civ3 Complete, so I suppose it's Conquest. Is there no way to move it in Conquests? How would I do it in the other versions?
 
Thanks VMXA. I'm playing Civ3 Complete, so I suppose it's Conquest. Is there no way to move it in Conquests? How would I do it in the other versions?

You CAN move it in conquests, you just don't need to - the location of the FP doesn't really matter. As for other versions, I've never played them, and don't know how you'd move it without abandoning the city.

Joe
 
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