Othniel
fighting for Achsah
I believe that fractions are held in combat calculations rather than rounded to the nearest integer but I'm not 100% sure of this.
Yep, the fractions are held.
I believe that fractions are held in combat calculations rather than rounded to the nearest integer but I'm not 100% sure of this.
I don't think there is, if is a way, it would be very useful, because if one or more of the units need healing, and you wake then all, after you fortify then again, they will not heal as fast, (its like you use a turn with him or something).
That 1 commerce turns into 1 happiness(sorta what you said but not quite) which makes one unit happier is how it works afaik. Which is why its important to use lux slider when needed. Since happiness specialists are the most inefficient of the specialists and should be used as little as possible.1 commerce generates one happiness-effect.
Get CivAssistII!Is there a way to tell how much research has gone into a tech? Like if you forget to choose next tec when old one is researched (like in multiplayer games where you dont get pop up) and want to know how much research has been spent in a tech/how much research will be lost of switched to another tech.
Agreed. This is one of the good features of civ 4.BTW, Its so stupid that tech research doesn't carry over. It would also be real nice if the game remembers how much research has been put into a tech if you switch off of a tech research and come back to it latter, rather then have that research lost like a black hole ate it.
Wonders are never lost. Cultural improvements are always lost. I don't think that aqueducts and hospitals are lost. Other improvements have a chance of being destroyed but I don't know what the probability is. Can anybody help with more details here?What wonders/improvements is save when you capture a city? And which ones are automatically destroy (the only one I'm sure is temple, because I never see one...lol)?
Is there a way to tell how much research has gone into a tech? Like if you forget to choose next tec when old one is researched (like in multiplayer games where you dont get pop up) and want to know how much research has been spent in a tech/how much research will be lost of switched to another tech.
The best defence is a good offense. Why don't you attack with the knights?......or, if you have enough units defending, fortify the Pikemen but not the knights....Is there a way to set defenders like in alpha centuri? In a game where I have pikeman and knights which have the same defence & experience level. It seems to always choose the knights to defend first (and because its in a city the knights don't retreat when losing)
Not necessarily. But, in your example of Pikemen v Knights, fortified Pikemen would have a 25% Defensive Bonus (viz. 0.75) by being fortified, thus I presume would battle ahead of unfortified Knights (with no Fortify Bonus)....Anyways,
So fortified units are first to defend?...
@cometflash-I'm not sure, so this is just a guess. Any great wonders are kept and any small wonders are destroyed. I'm pretty sure about that part. Now, this next part is just a guess. Any culture generating improvements are destroyed, and I really don't know why the improvements that are kept are kept.
Wonders are never lost. Cultural improvements are always lost. I don't think that aqueducts and hospitals are lost. Other improvements have a chance of being destroyed but I don't know what the probability is. Can anybody help with more details here?
Is there a way to tell how much research has gone into a tech? Like if you forget to choose next tec when old one is researched (like in multiplayer games where you dont get pop up) and want to know how much research has been spent in a tech/how much research will be lost of switched to another tech.
BTW, Its so stupid that tech research doesn't carry over. It would also be real nice if the game remembers how much research has been put into a tech if you switch off of a tech research and come back to it latter, rather then have that research lost like a black hole ate it.
I can't use civassist 2 during multiplayer game. For some reason it locks up and becomes inaccessable after a short while of playing on a regular bases. Especially if I use it (and especially map part)