yes, look at the income. If you are running lux at some %, you gave up at least one gold. That may have gone to lux and made them content.
I would like to ask:in Civ 3 conquests v1.22,when you build a city on a certain tile,does the game count the bonuses of that tile to calculate city production?Eg is it profittable to build cities on tiles that have improvements and bonus resources?
And a second question,certain city improvements (eg factory) say that they give a bonus to city production.Does that mean only the production by the city tile,or does it include the tiles that are worked by workers?
thnks
And a second question,certain city improvements (eg factory) say that they give a bonus to city production.Does that mean only the production by the city tile,or does it include the tiles that are worked by workers?
thnks
When I build a "town" on a hill tile with iron resource, I get 2 shields in the town center tile.....So, I'm thinking the shield output is not affected, just like commerce....The center of a town will always give 1 shield regardless of the natural shield output of the tile...Building a city on a hill with iron: Size6: 2f 1s 1c ...
The center of a town will always give 1 shield regardless of the natural shield output of the tile.
Bonuses to shields, including bonus grassland, unlike food bonuses, are not removed, but suppressed. Once your city grows to size 7 or higher the bonuses will return.
Dominatrix, actually this could have happened historically. Just imagine a city with a good wood fence attacked only by mounted troops. A few spearmens could give them hell. Use some catapults to crack down the defenders before attacking.
Today I launched by long planned naval invasion and discovered that I con only airlift one unit per turn. I only have two airports, one in my capital and one in my beachhead city on Russia's island. Is this a bug or do I have to build more airports to airlift more units?
MAS is absolutely correct. And you can even save those 10 shields if you use slaves to build the airfields. I often build 10 to 20 airfields on my own continent to airlift lots of units...including workers to rail the newly conquered territory. Just be sure you have either a harbor or airport in your first conquered town on the other continent so that you have access to the coal and iron for rails.MAS said:For airlifting, its best to build airfields, they only cost 1 worker to build. Thats 10 shields! You can put them in your ICS areas without much penalty.
*gg*Yes, I would think this was completely normal if Civ3 had those concepts, but seeing as it doesn't...
*gg*
Yeah, that's too true. But maybe it has these concepts, we only don't see it.![]()
For airlifting, its best to build airfields, they only cost 1 worker to build. Thats 10 shields! You can put them in your ICS areas without much penalty.
Airports not only cost more shields, they also cost maintenance, and they pollute.
In Vanilla you don't have much choice though.