Quick Answers / 'Newbie' Questions

Status
Not open for further replies.
No, as has been stated many times, railroads do not give any bonus to forests.

What railroads do is increase the output of any terrain improvement by 50%, rounded up. As it happens, this always works out to a +1 bonus in the standard game. For example, let's say you have irrigated a floodplain wheat. The floodplain gives 3 food by itself, +2 for the wheat, for a total of five. Irrigation increases that by +1, to six. Now you add a railroad. If railroads increased the output of the whole tile by 50%, you would expect to get 9 food from the tile. But it doesn't. It adds 50% of the irrigation bonus, rounded up, or 1*0.5 = 0.5, which rounds to +1. Railroaded, irrigated floodplain wheat produces 7 food, the highest in the game.

The highest value terrain improvement bonus is a mine on a hill or mountain, which gives a +2 shields. But of course 50% of +2 is still just +1, so railroading a mined hill still gives you only one additional shield.

Unless you play modded games, you can just think of railroads as giving a +1 improvement bonus, and you'll come out the same.

But the shields from a forest are not coming from a terrain improvement, but from the terrain itself. Therefore, there is no bonus applied from a railroad, as has been reiterated several times. Similarly, the floodplain wheat we mentioned above gives 5 food without irrigation. If you put a railroad on that non-irrigated tile, it still gives "only" 5 food.

....I know that.... :confused:

I guess I was just trying to say the same thing you just did...I'm just not one with words :rolleyes:
 
....I know that.... :confused:

I guess I was just trying to say the same thing you just did...I'm just not one with words :rolleyes:

I just wanted to give a summary with examples, since I found the thread hard to follow. Hopefully, that means you really AREN'T confused! ;)
 
Me? Confused???

Those two words don't go together! :lol:
 
Hi, I have had C3C for some time now and have run it on several computers since I purchased it. I recently bought a new laptop and installed the game. Installation went well but whenever I try to run the game it says "Please insert Disk 1". I am running a vista laptop with one CD/DVD burning disk drive. The sooner I get this fixed the sooner I can play C3C in DirectX 10!

-Carpenma
 
Hmmm, I don't know much about that kind of stuff, but I can offer some advice:

For technical things like that, I think you should ask the same question in the technical support forum...
 
Sounds like SecuRom issue. Was this C3C with out 1.22 and then you applied the patch? This problem has been around for a long time, but it could be an issue with Vista.

May want to run a search on the web for Vista and games. You go also check on Microsofts community.
 
I read somewhere that it works with Vista and I havn't added any patches. Should I add one?

-Carpenma
 
I had problems running Conquests on Vista until I read about right clicking on the icon and running the program as an administrator. I don't think that I was getting your error message though but I mention it just in case it helps in some way.
 
when I installed Vannila I had the same problem, I could install and see the game, but it would not run with the same error. Someone gave me a no crack patch that allowed me to run the game without the disk, that fixed it. I insalled the same game on another computer and that worked fine, I don't know what the issue was, but if you find out please post it or PM me for future reference.
 
The situation with aircraft fighters "controlling the skies" are they attacking using "A" strength or defending using "D" strength?

I always thought it was "A" but I could be wrong.
 
The air superiority by fighters uses attack, while the defending plane that's bombing uses defense.
 
A RR just adds +1 food to irrigated tiles and +1 shield to mined tiles. Thats it!

In a standard game, that happens to be true. Is it true in every modded game, as well? I thought it was possible to create a mod that used the multiplier to achieve a result higher than +1.
 
In a standard game, that happens to be true. Is it true in every modded game, as well? I thought it was possible to create a mod that used the multiplier to achieve a result higher than +1.

I think RR bonuses are hard-coded. So, no mod with the given Editor can change the RR bonuses.
 
I think RR bonuses are hard-coded. So, no mod with the given Editor can change the RR bonuses.

Hardcoded how? For example, if railroads give bonuses as a percent of the improvement (which is how it is described in the printed manual), is it then possible to make a terrain improvement which gives a +3 bonus? Or are mines, irrigation, and the terrain types hardcoded, as well?

I know nothing about mods (there isn't even a functional editor for Mac) so I'm completely shooting in the dark, here. My phrasing of how railroads work comes straight from the description in the printed manual (and from noticing that it is actually correct in the game, which hasn't always been the case with the printed manual).
 
No, there are no percentages.

A RR just adds +1 food to irrigated tiles and +1 shield to mined tiles. Thats it!

That's it!

(of course, in the editor, you can change the name of the worker task that "irrigates" and the worker task that "mines," but the RR will still just add 1 food to the "irrigation" improvement and 1 shield to the "mine" improvement)
 
I'm currently at war with Korea and winning. He entered the Middle Ages a couple of turns ago and during a Wonder Cascade from ToA, I was notified that he has started Sun Tzu in his capital. I still need Polytheism & to finish Construction to enter the Middle Ages. If I let him finish Sun Tzu and then capture his capital will I get the benefit of Sun Tzu even though I have yet to acquire Feudalism? Would the same hold true if I captured a city with Bach and had yet to discover Music Theory or Smith's without Economics?
 
I'm currently at war with Korea and winning. He entered the Middle Ages a couple of turns ago and during a Wonder Cascade from ToA, I was notified that he has started Sun Tzu in his capital. I still need Polytheism & to finish Construction to enter the Middle Ages. If I let him finish Sun Tzu and then capture his capital will I get the benefit of Sun Tzu even though I have yet to acquire Feudalism? Would the same hold true if I captured a city with Bach and had yet to discover Music Theory or Smith's without Economics?

Exactumundo. You can capture those wonders without the needed techs to build them.
 
Status
Not open for further replies.
Back
Top Bottom