Quick Answers / 'Newbie' Questions

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Thanks! That's perfect. Now I just need to prepare myself for playing the same game of Civ for a month or two… :D

->TheOverseer, 'twas Rod02 that inspired me to try this. :)
 
->TheOverseer, 'twas Rod02 that inspired me to try this. :)

If I could get away with a 1 smiley reply, it would be... :lol:
 
Thanks! That's perfect. Now I just need to prepare myself for playing the same game of Civ for a month or two…

Glad it worked for you. If you want a really crazy, but quick game, try it on a tiny map. :eek:
 
If I'm not mistaken, the vision from an outpost on a mountain would be 4 tiles, from a hill 3 tiles, and 2 tiles from flat land. That's how far it penetrates into the fog of war. It isn't much, and I don't think there are many players who are sacrificing workers for this.

Depending on the situation they can be useful. I recall one game where I had an outpost report a massive enemy army heading right for me, and I was able to gain the high ground with a few spears, effectively stopping the invasion. Very select situation, though.:D
 
I use them on very large maps, more than 160x160. You run into the 512 town limit and cannot fill all the land. So you may put up some outpost to see if anyone lands or to spot barbs. Not much use in a std map.
 
There's no war weariness in a monarchy. But does that mean there is no war happiness either? It occurred to me that I don't really know & that it would be nice to find out. . . .

kk
 
That's not exactly accurate. There's no effects of war weariness in Monarchy. But it's still there. If you were to switch from Monarchy to Rep/Dem, you'd immediately see the WW effects. Likewise, if you were in Rep/Dem and switched to Monarchy, you'd immediately see the benefits of no effects.

I'm pretty sure I've gotten War Happiness in Despotism. Not sure about Monarchy, because I rarely use it.
 
Yes, always a War Weariness count is being kept, even when when you're in a government that won't feel it, but every government can experience War Happiness, including Anarchy.
 
My games are one long war from start to finish (not so much early rush as all out warfare to stop the AI spreading), so changing to Feudalism because I needed extra cash made a huge difference.

What I did when I found out what was causing the problem was I went into my current game, sued for peace, built up a war chest and a standing army, assembled the units around my borders for a blitzkrieg, hit the Revolution button and went over the top. The Maya never stood a chance. After the looooong anarchy period I chose Monarchy and haven't had a problem since. Or maybe not - tip - never let Japan get to the stage of having Samurai and declare war on it, even if it is hiking settlers across your land to set up concessions everywhere you haven't filled in.

@Optional - does that mean there are problems later on but you don't notice them until you come out of Monarchy, or does it mean that things happen slower even though there is no unhappiness penalties in the cities?
 
In Monarchy you will simply never experience war weariness, and the same goes for Despotism, Anarchy, Communism and Fascism.
But you're still gathering war weariness points:
16 for a lost town (I'm afraid even when it flips to an enemy it gets added to your count);
2 for getting a unit attacked (even when it wins);
2 for losing a unit;
1 for being in enemy territory during an interturn (the amount of units doesn't matter).

When you're in a government with war weariness, and you're over 30 war weariness points, your people will start to become unhappy, but you will never see that in Monarchy or any other government without war weariness.
However, if you switch to Republic, Feudalism or Democracy, and you're over the count your people will experience war weariness, even when those points were gathered under another government.
But war weariness will end immediately if you sign peace with the nation that causes it or if you switch government.
Once you know roughly how war weariness works it's not such a big problem to be warmongering a lot while being in a government with war weariness. A few things that help:
* attacking on your own turn; try to avoid getting attacked;
* if you notice you can't keep a town, just gift it away to a neutral nation;
* if you do start to notice war weariness, try to make peace and attack somebody else.
 
Are there any known bugs with Great Leaders popping?

I'm playing Japan, and popped a great leader early. I Made an archer army. Even with the Hero Epic built, I have as of yet been unable to pop a 2nd great leader

This is after 15 attempts (at least) at milking my Elite Units for a GL.

I'm stumped. Japan is militaristic and with a Hero Epic I'd expect to see a Great Leader by now (blew through my Golden Age war using Samurais without a great leader, and I'm now onto Cavalry and still no great leaders popping out of victories by elite units)
 
dexters said:
Are there any known bugs with Great Leaders popping?

I'm playing Japan, and popped a great leader early. I Made an archer army. Even with the Hero Epic built, I have as of yet been unable to pop a 2nd great leader

This is after 15 attempts (at least) at milking my Elite Units for a GL.

I'm stumped. Japan is militaristic and with a Hero Epic I'd expect to see a Great Leader by now (blew through my Golden Age war using Samurais without a great leader, and I'm now onto Cavalry and still no great leaders popping out of victories by elite units)

In the past, I had a great problem getting Early leaders to appear, now I'm saving every elite unit, attacking with them, whenever possible even if it is a simple warrior. And usually get one or two ancient age swordmen armies or save army to be used with knights (don't research them very often) or MI armies.

It is random, it(leaders-spawning-luck) usually follows the 1:16 and 1:12 rule, but you can get 3 Military Great Leaders on same turn and then be without one for complete game. - It is so, thanks to Random Number Generation Gods wish

I usually play Game of the month(GOTM) of civ3, and in current game, I'm in cavalry age, have had over 40 ! elite victories on offense and atleast 5 in defense and alas, no great leader. Now, this turn, luck finally smiled on me and I got 2 leaders and very next turn 1 more leader.

Game is progressing slowly as RNG god is not showing much mercy (10 vwarriors, 4 rwarriors +2 varchers lose to a r spear, warrior and archer, finally my spear takes town, to get beaten town next IBT by a scout unit...)

Militaristic trait does not increase chance for leaders to appear, it increases chance to get Elite units, therefor you can fight with elites more. More battles w/ elites =more chances to get leader.
 
Are there any known bugs with Great Leaders popping?

I'm playing Japan, and popped a great leader early. I Made an archer army. Even with the Hero Epic built, I have as of yet been unable to pop a 2nd great leader

This is after 15 attempts (at least) at milking my Elite Units for a GL.

I'm stumped. Japan is militaristic and with a Hero Epic I'd expect to see a Great Leader by now (blew through my Golden Age war using Samurais without a great leader, and I'm now onto Cavalry and still no great leaders popping out of victories by elite units)

The normal odds are 1/16 and with the Heroic Epic it's 1/12. You were lucky early in the game. Now you are within probabilities until you had around 24 elite victories...

But I know what you are feeling right now ;)

EDIT: Oops, didn't see NWs answer, sorry...
 
Are there any known bugs with Great Leaders popping?

I'm playing Japan, and popped a great leader early. I Made an archer army. Even with the Hero Epic built, I have as of yet been unable to pop a 2nd great leader

This is after 15 attempts (at least) at milking my Elite Units for a GL.

I'm stumped. Japan is militaristic and with a Hero Epic I'd expect to see a Great Leader by now (blew through my Golden Age war using Samurais without a great leader, and I'm now onto Cavalry and still no great leaders popping out of victories by elite units)

Are you sitting on a SGL? You can't pop an MGL if you have a SGL just sitting around.
 
I checked my unit list in my military advisor screen and did not see an SGL or MGL.

I'm behind in the tech race so it's unlikely I'll have SGL. I'll check again for an MGL.

Thats for the tips everyone.
 
0 for 15 is not uncommon. F3 will show if you have any leaders. Any leader will prevent spawning a MGL. IIRC you would be 1 in 12, so you are about due. Someone has to make up for all the back to back to back leaders.
 
What do the AI's do with their leaders? I understand they rarely build armies. Are they rational or rush granaries and small wonders with 3 turns to go?
 
MGLs are chancy beasts, they can not show for dozens of elite victories and then you get 2 or 3 in a turn. If there is a glitch, it would be difficult to detect. The Mil trait only improves promotion chances, not MGL frequency. So its is 1 in 16 for offensive battles and 1 in 32 or defensive. The Heroic Epic makes those 1 in 12 and 1 in 24 respectively. So all I can tell you is keep trying, and try to attack 1 hp units with your elites. I have a game with no MGLs through 1500 AD, so I feel your pain.

Edit: Massive X-post! :lol:
 
What do the AI's do with their leaders? I understand they rarely build armies. Are they rational or rush granaries and small wonders with 3 turns to go?

They will usually rush something. Note they can rush great wonders with MGL, even thought they are not suppose to be able to do it.
 
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