Quick Answers / 'Newbie' Questions

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TruePurple said:
Well..
A. You can't use a military leader to build great wonders, only small ones. The forbidden palace is a small one of course.
He's playing Vanilla CIv - he only has Military Great Leaders, and they can rush Great Wonders. ;)
 
I would upload a file proving it, but it tells me upload fails every time I try. Regardless, I have seen it. A city that had a factory but no river that got no more production the next turn when hoovers dam was built.

*edited in* NM, I had a coal power plant in that city. So I was wrong. Sorry :p
 
Q1. I am at war and in my cities near the 'front' there is LOTS of red shields and coins, why? how do i stop this?
2. I have many cities, 3 of us on a piece of land and I am the biggest, i have left gaps for my cities to grow but recently found the other nations setting up in my gaps? can i stop this? should I build closer together?
I declared war on 1 civ and im winning that and im trying to up my culture so their cities will defect to me. 2 already have.
3. When my units have attacked i used to leave them fortified for a while and they would gradually get better but it seems that they are no longer doing this? any idea?
 
1 - That's Corruption, and it has nothing to do with being at war. It has to do with what rank your cities are (i.e., Phoenix was the 30th city you built) and how far away they are from your captiol. You can switch to Communism, if known, and that will share corruption with all your cities. This means your older cities that are closer to the capitol will have more corruption in them. Also, you'll have to deal with longer anarchy from having more cities. Unless you're a Religious civ, then it's 1-2 turns.

2 - You can expand your culture quickly, by building temples libraries asap. Or you can put cities in those gaps. Or you can go to war with the civs that settled there and take/raze their cities.

3 - I would guess that they're in enemy territory. When you have 5 cities with Hospitals in them you can build the Battlefield Medicine small wonder and your units will heal in enemy territory.
 
I have an answer to number two.

The AI won't settler CXC to one of our cities ever (sometimes, but rarely they will CXXC) so that means you're probably spacing your cities CXXXXXC so they can still in another, which is inefficeint. The bolded X's are the only tiles that will be in the range of any city CXXXXXC. That tile, and likely others will never be used the entire game. Spacing cities efficiently is one of the most useful skills. Depending on the situation, you must judge whether to use CXXXXC, CXXXC, or CXXC. CXXXXC grabs a lot of land, but a lot of tiles aren't used until sanitation. CXXXC is good for balanced building/warmonger games, let's each city use 12-13 tiles, allowing them to be metros but also have minimal wastage. CXXC is good for warmongering/AW games because more cities = more unit support and armies, but more importantly cycling one unit from a city to the next in one turn is big.

Ok, I was talking about AI settling in on your and then I go ranting on about city placement :crazyeye: .
 
Thanks for the answers, i have a few more Qs again tho...

When i change my type of government and descend to anarchy, what happens? and is there a list of govts and pros and cons of each i can look at.

2. Is there some details of land values and i understand these change with govts etc. it would be good to know the ins and outs, thanks ;)
 
mbwest said:
Thanks for the answers, i have a few more Qs again tho...

When i change my type of government and descend to anarchy, what happens? and is there a list of govts and pros and cons of each i can look at.

2. Is there some details of land values and i understand these change with govts etc. it would be good to know the ins and outs, thanks ;)


That is all in the Civilopedia. You reach it by clicking one of the buttons on the upper left on your screen. Don't ask me which one now, but it is one of them at least. The Civilopedia should be a whole section dedicated only to governments and their pros and cons. And it also has a section dedicated only to terrain types.


But by and large only three of the government types affect what a tile produces.

Firstly there is the despotism penalty. Any tile that would produce more than two food, shields and commerce (?) will produce one less. An irrigated grassland, for example, would normally produce three food, but since you are in despotism it will produce one less, that means two.

And secondly if you are a Republic or a Democracy each tile will produce one additional commerce, which is of course quite neat.

(Or is there something more to it in C3C?)

 
Yes you get extra food on some tiles with AG in C3C and extra commerce on some with Commercial.
 
I want to build tactical nukes, I have uranium and alluminim in my strategic resource box and have the relevant tech advances. Do I need to build the manhattan project if not why can I not build tacticl nukes?

Please help
 
scloopy said:
Is it possible to have a game without fighting?
I did it twice on Warlord when I was just learning the game and had NO idea how to fight, winning by a UN vote. :D Of course I'd abandoned many games when I'd been attacked to finally finish a peaceful game and I spent 6 months playing Warlord.

I didn't even know enough to bribe the other civs just before the vote, but simply was nice to everyone throughout the game, giving small amounts of gold, techs and ROP's. I have the feeling this wouldn't work at all at higher levels. :hmm:
 
Hi,

What is the Draft Rate listed under governments? I can't find any explanation for it. The Draft Rate is 2 for Despotism, Monarchy, and Communism. It's 1 for Democracy and Republic. 0 for Anarchy.

Thanks!
 
Spraggy said:
I want to build tactical nukes, I have uranium and alluminim in my strategic resource box and have the relevant tech advances. Do I need to build the manhattan project if not why can I not build tacticl nukes?

Please help

If anyone builds it, that is all that is needed. So if no one else is making, then you will have to build it to make nukes.
 
questioner said:
Hi,

What is the Draft Rate listed under governments? I can't find any explanation for it. The Draft Rate is 2 for Despotism, Monarchy, and Communism. It's 1 for Democracy and Republic. 0 for Anarchy.

Thanks!

Rarely use it so I do not know, but did you look in the Pedia under Nationalism?
 
questioner said:
Hi,

What is the Draft Rate listed under governments? I can't find any explanation for it. The Draft Rate is 2 for Despotism, Monarchy, and Communism. It's 1 for Democracy and Republic. 0 for Anarchy.

Thanks!


Do you want to know what it does? Well, if you draft in a city you lose a population point but in the next turn gain 1 or 2 (according to the draft rate of your gov't) defenders. Since the draft rate becomes available with Nationalism the defender(s) at least will be riflemen, or - if you have the appropriate techs or resources - Infantry or Mech. Infantry respectively. The defenders will be Conscript units, which means they will only have two hitpoints. Drafting will also cause unhappyness. In order to draft, your city will have to have a certain size, and I believe it is 7.

How do you do it? In the city screen there should be button showing a saluting man. It should be located right above shield box next to the rush button. Just click it and the next turn you will have the defender(s).

 
New Civ player here.

Playing Civ 3 Complete. Early in the game, trying to build up my army, as much as anything so nobody tries to bully me. I am able to build 60 military units for free, with something like 13 or 14 cities.

When I make the move from Despotism to Monarchy, I now can only support about 32 units for free. How am I able to know how big my army can be with each government system? Also, is there a good discussion somewhere on these boards about the ins and outs of governments?

Thanks.
 
A little belated but, I made mistake. Cities without rivers nearby DO benefit from hoover dam. I had a old coal power plant forgotten about. BTW it also seems old power plants already in place continue to cost maintenances as well as presumably producing pollution. So when you make hoover dam make sure to sell off those old power plants.
 
Kool Keith said:
When I make the move from Despotism to Monarchy, I now can only support about 32 units for free. How am I able to know how big my army can be with each government system?
I think the civilopedia has information on how much unit support each government has. In Republic I believe each town (1-6 pop) supports 1 unit, city (7-12) 3 units, and metros (13+ pop) 4 units, so you want to have several of your towns at over 7 or to reach that pop soon. Very likely you will often be over the support limit, but the commerce bonus in republic should give you enough gold to pay the 2g per unit extra. Be sure you have a good road system before you revolt and some markets help.

Also, is there a good discussion somewhere on these boards about the ins and outs of governments?
There are dozens of threads about governments here. I don't know if "forum search" is working now, but if it is, that might be a good way to locate them. If not, just page through this forum and you're likely to spot a few by topic name. It's a subject that seems to come up at least once a month. :)
 
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