Quick Answers / 'Newbie' Questions

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Padma said:
The city borders don't have to be contiguous, but you*do* have to have a clear trade route between that city and your capitol. In other words, if you are on the same continent, but the roads run through another Civ's territory, you have to have RoP with that Civ to use their roads.

No, I'm pretty sure you just have to not be at war with them.
 
I'm not exactly a newbie but I am playing a game I down loaded from this site and even when I have a harbor in a city on another continent I do not get the resources I have in all my other cities. I thought if a connection via harbor was there you would get the benefits. Is this intrinsic (sp?) to this game or to all games? Yhe game is Bigger Better Worlds.
 
You can always trade over coast tiles, provided you have a path (ie; no enemy/barb ships in your path or going through enemy territory).

You can trade over sea when you get Astronomy, provided you have a path (same requirements).

You can trade over all things when you have Magnetism/Navigation, provided you have a path (pretty hard not to at this point ;) ).

Just summarizing what Own said in a bit easier to understand format.
 
Padma said:
GA: You could be right about that. I so rarely have a city that far out of my borders, unless it's an island or something ... :hmm:

For the record, GA is right. You just have to not be at war with them. The same trade rules apply to a city in the given situation as if that city were a different civ.
 
Technically, the number is half of the OCN, which can be changed in the editor. So it's not the world size, but the OCN which determines it.

However, since the OCN changes with world size, it appears to change the number of cities required for a FP.

The point being, if you chance the OCN, it won't be the same number as needed for a map of the same world size.
 
Hi all, old-school Civ1 fan here who just picked up Civ3 (vanilla) now that I have some free time. First of all, this forum is amazing -- so many helpful, nice people here.

Couple of questions:

1. If I have a large # of units in a stack, is there any way/command to move them all at once? It takes quite a long time to manually move each one at a time.

2. Is there a hotkey to access the Civilopedia? Also, other non-intuitive hotkeys that you guys might like to share?

3. Let's say I turn some citizens into scientists -- does anybody know their exact effect on the overall speed of research?

Thanks in advance. Happy December.
 
1 - Assuming you're using a patch greater than 1.21f, use the "J" key to stack move.

2 - Ctrl-C will call up the Civilopedia.

3 - It really depends. Each pop made a scientist will contribute one beaker. Sometimes this makes a difference, usually not. In Conquests, each pop gives 2 gold for a taxman and 3 beakers for a scientist, so they're a little more effective. You need to know the tech cost, how much you've 'spent' on it, what you have remaining, and what you're generating per turn. Generally speaking, it's better to turn a pop into a taxman or a scientist than have an entertainer. You get more out of it that way. Usually the city will still stay out of Civil Disorder, plus you're getting beakers or gold to boot.

Check out the [civ3] icon in my sig, it'll link you to a .pdf with all the hotkeys.
 
deadlyshaolin said:
Let's say I turn some citizens into scientists -- does anybody know their exact effect on the overall speed of research?
Turner is right, but there is one additional consideration. The cost of techs increases with each age, so 5 scientists might increase your research rate by a turn or two in the Ancient Age, but the same number will have a progressively smaller effect in the later ages. It would take more and more scientists to make a significant difference.
 
A couple of possibilites:

(a) Airports work too.
(b) A road to another civilization on the island who has a harbor on the island and another island and a road to you.

Those are 2 I can think of - there are probably more.
 
Maybe they are more. But sure I didn't have airports. I usually lose interest in the game when I research Steam Engine, and when I don't, I win (if not before Flight) before I can build any airports.
 
What do the numbers in parentheses following the gov't type in the info box stand for? For example Despotism (7.1.2). On many occasions I've stared at them trying to figure out what they stand for.
 
Taxes.Science.Luxury

Changeable on the F1 domestic screen, these will always add up to 10 (they are percentages).

edit: Beaten by watorrey...I left this open for a few minutes before I replied, so I guess that's why.
 
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