Quick Answers / 'Newbie' Questions

Status
Not open for further replies.
If the AI is "in awe" of my culture, is there a high chance that their cities with no culture will flip to mine with lots of culture?:D
 
AnubisII said:
What do you mean? You want me to post a screen shot?

While playing the game, press Ctrl-S. This will do a manual save. When you reply to the post, there's an option to attach the post under the 'Submit Reply' button. This is in the Full Reply screen, not a quick reply box.
 
Padma said:
Not *high*, but certainly much greater than if they are unimpressed by your puny culture. ;)
To be exact, at least 9/4 the probability (not considering the fact that civs with greater culture would be more likely to have expanded borders than civs with less culture). Phooey, I was hoping I could post something useful too.
 
Of course, another key to remember about culture flipping is, if you don't already control at least *some* of the tiles of the city you want to flip (or have some of your citizens in the city), you won't flip it anyway, no matter how much culture you have.
 
Does anyone have any advice on how to help me? Egypt keeps getting other countries to attack me too. And I don't any saltpeter or coal...
 
AnubisII said:
Does anyone have any advice on how to help me? Egypt keeps getting other countries to attack me too. And I don't any saltpeter or coal...

Would be helpful if you posted a save or at least gave a more detailed description of the situation.

However, I will say that on certain occasions I have signed alliances with other civs purely for the sake of not letting them sign alliances against me. As for resources, try to find someone you can trade with. The game will hardly ever make it so convenient that you have all the resources, so you will have to learn to prioritize and trade for the ones you need most.
 
One of the things that is nice about civ is that every type of terrain is useful, at some point.

You can get a great start - grassland with nice cows, so you can expand - but if you get it, you better expand, cause you might get horses, but nothing else lives on grass...

and you can get a terrible, swamp and jungle infested start that stunts your growth - but hey! you get rubber and oil and can conquer the world 20 turns after you finally get tanks ;)
 
Hey i'm new here and i just started playing civ 3 a few weeks ago and somewhere i remember someone saying that you can turn a cities population into workers. How does that work?
 
I have a general question...in the descriptions of the different civilizations for conquests, each civ has a favorite and a shunned government. Does that have any effect on how the government is received in the game? For example, if democracy is shunned by a civ, will switching to that government with that civ affect the worker efficiency or other benefits of democracy?
 
Hi SANDWICH78, welcome to CFC!! :D

The favorite and shunned governments only affect civ-civ attitude. If you and an AI are both in their favorite government, that civ's attitude towards you is a bit better than if you weren't in the same preferred government. And likewise, if you (but not the AI) are in their shunned government, you suffer a little attitude decrease. Nothing major, and it really won't affect your game. It's not too noticeable. If you want to read more things like this that affect attitude, see this great article by Bamspeedy.
 
Zack was here said:
Hey i'm new here and i just started playing civ 3 a few weeks ago and somewhere i remember someone saying that you can turn a cities population into workers. How does that work?
Every time you build a worker, it reduces a town/city's population by 1. The exception to this is if a city grows on the same turn the worker is produced. So, normally, if a size 4 town produces a worker, it becomes pop 3 that turn. However if you start building a worker that will take 5 turns to build and the town will also grow in 5 turns, you'd remain at pop 4 when you produced the worker.

Most experienced players try to time a worker to be produced on the same turn as growth.
 
And just expanding on that, settlers work in the same way except for the fact they cost 2 population instead of one (so if you build one at size 5, you go to size 3 -- unless you time it as gmaharriet wrote, and then you'll just fall to size 4). Although they cost population, they are very helpful and essential in your civilization!
 
Zack was here said:
Hey i'm new here and i just started playing civ 3 a few weeks ago and somewhere i remember someone saying that you can turn a cities population into workers. How does that work?

You build workers, just like tanks or any unit. You select it from the build queue and it will be build over time. The amount of time is a function of the units cost and the towns productions.

If you are in the form of government that allow rush buying and you have the cash, you canhurry production. In the case of a worker, the cities population will be reduced by one when the worker is completed.
 
No - it'll just be an attitude hit, but they won't connect the dots, really. They'll see that you demanded money or whatever from them, and that you declared war, but they won't 'realize' you declared war even after they gave you what you wanted. You'll still be able to trade gold per turn, luxuries, etc.
 
Quick newbie question here: How many turns after a forest is planted will I be able to get shields from chopping it? I've noticed that if I plant and harvest on the same turn (with a stack of a dozen or so workers), I won't get the shield bonus.
 
Never, if it has already had a chop on that tile. Immediately if not. Well if it is unpatche vanila, you could.

So you could plant and chop and get shields in the same turn, if you used enough workers and it was a virgin tile.
 
Status
Not open for further replies.
Back
Top Bottom