Quick Answers / 'Newbie' Questions

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Anything can once it is redlined. I am not sending cavs against tanks anyway. The Sip wins about 26%, not a good way to go.

I cannot recall using knight level units Vs tanks, even in any of my sid games. So it is not a real great probability, just a rare possiblity I would think.
 
The point I'm making is that the Sipahi have a longer shelf-life, as it were. The Sipahi can take down tanks. They can take on infantry better than Cav can. Sipahi Attack of 8 and the Tanks defense of 8 makes the tank a slightly better defensive unit, but that's still a better matchup than Cavs Vs. Tank. The Sipahi can attack units a whole age later, and still give a good accounting of themselves. And they don't need as much arty to do it with, either. Any units can take down another unit that's been redlined. That wasn't my point. The point was that the Sipahi are good for an entire age as an offensive unit.
 
jiminut said:
...1. What's the best pre-Industrial age UU? My current game is Persians, and the Immortals are, well not immortal. Maybe I'm just not aggressive enough to use them right? Which leads to...
IMO, for a simple life, a simple answer and a winning strategy on levels 1-5, try the Egyptian War Chariot! Be sure and build a Barracks in all the cities that will churn out the WCs. Stay in Despotism, build NO defensive units.....and conquer The World. You can even win with WCs on levels 6-8 if you only use smaller maps!

This strategy is for "quick" Conquest Victories. ;)
 
As a newbie myself, I can't answer the "best UU question." However, I would advise other newbies to look around the web. There are some truly outstanding guides, in the form of zip, pdf or excel files, that lay out units, required technologies, costs, tech trees, upgrade possibilities, the works. It's obvious that whoever created them put a great deal of time and effort into creating them and it's unbelievably helpful to be able to look at all of the information on one sheet.

Edited to add link:
http://www.civfanatics.com/civ3/reference/
 
Another quick question or two: While playing the other night, I had a town w/ 2 pop building a settler, but it seemed to be taking an inordinately long time to build. Unfortunately, I hadn't been paying very close attention to the build time on this particular town. The build time on the settler seemed to remain at 1 for several turns.

Am I correct in thinking that towns won't produce a settler w/ 2 pop? I thought I read that settler production reduces a town's pop by 2, so producing the settler would have effectively meant abandoning a city.

I guess the follow-up question would be: Is there a way to abandon a towns? For example, if I pack my towns closely early game and decide that one of my cities needs more tiles to work, is there a way to abandon a nearby town to make room for this?
 
That's correct. You have to have at least 3 pop to build the settler. The town was simply waiting until you had that pop to build it.

However, if you are producing no food, and you build a settler in a town with 2 pop (or a worker in a town with 1 pop), you get the option to disband the city.

You should also beable to right-click on a city and abandon it.
 
Ah, that "best UU" question has popped up once again, I see. ;)

The simple answer is that there is no "best" UU in the game. There are many good UU's, but which is the "best" for a particular player depends on a wide variety of things, including the type of game they're playing (multiplayer or single player), the map they're on (cramped or expansive, pangaea or archipelago), the opponents they're up against (if they're not selecting them randomly), and when they want to accomplish their victory (early ancient rush, late ancient victory, medieval domination)... just to name a few things. So as you can see, it's just not possible for there to be one single "best" UU. :)
 
True. :) (Though personally I think the Musketeer and Man-O-War came a very close second place, pre-Conquests.) ;)
 
Lord Parkin said:
...The simple answer is that there is no "best" UU in the game...
However, if you want to play the Shortest game possible against 2 AIs, the Incas with their Chasqui Scout are the Only way to go! (The 2 AI civs can be conquered by 3900BC, although I've only managed it by 3850BC.) :)
 
Lord Parkin said:
True. :) (Though personally I think the Musketeer and Man-O-War came a very close second place, pre-Conquests.) ;)

Musketeer is perfect. It come up in the middle ages, you can avoid using it if you want. It is as good as a rifle on defense so you can skip Nationalism. How much do you need from a UU?
 
vmxa said:
Musketeer is perfect. It come up in the middle ages, you can avoid using it if you want. It is as good as a rifle on defense so you can skip Nationalism. How much do you need from a UU?


Musketeer in Vanilla is 3/4/1, which makes the unit a bit useless apart form the liberty wrt GA timing.

 
EMan said:
However, if you want to play the Shortest game possible against 2 AIs, the Incas with their Chasqui Scout are the Only way to go! (The 2 AI civs can be conquered by 3900BC, although I've only managed it by 3850BC.) :)
I agree, but you have to admit that the Jaguar Warrior can have similar effects (but most of the time not as fast).
 
Lord Parkin said:
True. :) (Though personally I think the Musketeer and Man-O-War came a very close second place, pre-Conquests.) ;)

Hm, IM(H)O these two are very nice to have.. :p

Due to fun factor, personally that is :mischief:

Lord Emsworth said:
Ice cream flavor.

A very delicious ice cream flavor :woohoo:
 
I don't think anyone made one, but I might be wrong.

As for winning with a minor civ, it's very hard in any scenario. They are usually very unbalanced, and that civs are only to fill the space, to show that there were people living there, and to have a greater historical feeling.
 
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