That's not exactly accurate. Pop-rush is when you use pop to rush the buildings, as opposed to using gold to rush it. I forget what the ratio of pop to shields or gold to shields is.
1 pop = 20 shields, 1 shield = 4 gold.Turner said:That's not exactly accurate. Pop-rush is when you use pop to rush the buildings, as opposed to using gold to rush it. I forget what the ratio of pop to shields or gold to shields is.
Ailrickson said:pop-rush?
I had thought that beekers help in your scientific research for more mechs?
Ailrickson said:But what would be the mechanics (mathematics) behind it? How can I tell if I should takes some coins or some beekers?
Lord Emsworth said:The beaker generated by a scientist does help your research. But it comes at a cost, namely the foregone opportunity to use that scientist as a laborer.
That is pretty complex to answer. In short, it simply depends on what you need more in your situation.
Thanks.Mirc said:Start -> My Computer -> C:\Program Files\Infogrames Interactive\Civilization III\Saves -> Click a save -> Ctrl Click the other saves you want to delete -> Right click -> Delete -> "Are you sure you want to move the selected files to Recycle Bin?" Yes.
I have no idea if this can be done in-game.
Congragalations, do you post more here or on OT?Ginger_Ale said:Well, it can sort of be done in game. It requires a bit of editing to the .ini file.
Once you open up the .ini file in your Civilization 3 folder, just add the line "WindowsFileBox=1" and you'll have a normal windows save dialog box when saving, and you can delete from there I assume. For more, check out these two questions in the Tech Support FAQ (they should work, because I wrote them).
edit: 5,000th post.![]()
vmxa said:You want an easy way to delete them and in game? Easy, get CAII, when you use the file function, highlight a save and hit the delete key.
<threadjack>Drool4Res-pect said:Congragalations, do you post more here or on OT?
Drool4Res-pect said:I know that if you have an MPP with say Babalon and they delcare war on sombody I have to fight the war they started, but if I start a war do they have to fight the war I started? Does it work both ways.
I'm not sure you understood, basicly if I have an MPP with someone and they attack civ X I'd have to fight, if I attacked civ X would they have to fight.Pentium said:Yes, that's why it's called Mutual.
It's not triggered when they declare war, tho. Their unit has to be attacked in their own territory.