Quick Answers / 'Newbie' Questions

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Turner said:
Your nuking another civ is what caused them to do this. Anytime you're at peace with a civ and nuke another civ, the civs you're at peace with will go to war against you. Unless you've already got a Military alliance with them.

That is actually not true. I've nuked civs (when at peace) and only 1 other civ would declare war. Although every other civ went to furious, I just think they were to afraid to declare b/c I had a stockpile of ICBM's at my disposal and a much larger military.
 
AutomatedTeller said:
Do remember that some things in the game are year based, not turn based. Culture doubles after 1000 years pass, so starting a game later or playing with each turn = 1 year radically changes those dynamics.

Also, tourism income from wonders is year based.

Finally, I think barbarian camps start showing up at 2390 or so.

That's actually what keeps me from doing it.

Athough I'm tempted to have the first 50 or so turns be 1000 years each. Instant Doubling! Instant Toruism!


@adog - Been a while since I've nuked someone and not had a dogpile on them. But that's how I recall it happening, all the other civs declaring on me. It was so long ago I don't recall specifics...they could have been close enough strengthwise to me to not fear my nukes. :shrug:
 
Cheated out of my first GOTM (58) (boo, hiss) after switching from despotism to republic at cost of many (I think 10) anarchy turns, only to find that I couldn't afford the switch. Even at zero sliders I was fast going broke! Not the first time I've had this type of experience, but switched this time after reading much advice on the bennies of early switch. I usually play at monarchy or regent, go despotism-democracy (-communism if need to fight a lot), and play for some modern age victory condition. Until I get out of despotism, I often fall behind on tech, avoid building wonders (AI usually beats me to them anyway, even sometimes with my pre-build), and so have to play catch-up. Most often I win diplomatiic, space or 2050 victory.

I've tried living with fewer military to afford switch, but that just invites invasions. I let governor manage cities & mostly manage workers, so I don't have to micro-manage them. Don't like wars cause I have to micro-manage them also. Once played game to space victory avoiding wars entirely!

Replayed GOTM 58 with despotism-democracy-communism and eventually won space race against other continent survivor by virtue of tech lead and resulting rain of stealth bombers and MIs on that continent.

BTW, I plan to solve catch-22 cannot post GOTM 58 result (I cheated), so cannot read final forum discussion by overlooking that bold prohibition (once a cheat always a cheat< at least for GOTM 58!). Maybe, the advice should be you cannot post AFTER reading the final discussion! That also fixes the post-is-closed Catch-22 for people like me who are going back to play old GOTMs and are able to find the discussions that go with them.

Is there some tool that can show me in advance what life would be like after a government switch? What advice have you for a macro-manager, that would improve middle game results via republic or monarchy, or is that just the sacrifice one makes as a macro-manager?
 
Yes, CAII. I think it is not allowed in Gotm, but I am not sure.

Edit: just in case it is CivAssist II and is in the utilities forum. You can use it to see what you would look like for nay government. Not sure if you need to know the gov or not. Stop using Demo, no need to ever use it.
 
CAII is spoiler-safe, and written by ainwood, one of the GOTM mods. I would either ask in the GOTM forums, or PM him.
 
Oh I have a perfect one!

Is there any difference between a combat settler and a regular settler or is a combat settler just a regular settler that is used to replace razed/abandoned enemy cities?
 
I think he's referring to the settlers which some people exploit by using them in an offensive way - ie, by building a new city right next to a very high-culture city for unit healing and territory denying purposes. (Such moves are highly questionable I might add, but nonetheless they do happen in some games. ;) )

In answer to the question, no there is no difference between a combat settler and a regular settler. They are just called different names by some players because of their intended purposes. :)
 
vmxa said:
Yes, CAII. I think it is not allowed in Gotm, but I am not sure.
The general Rule is: If the utility program produces results you could calculate manually (viz. spoiler-proof) then it's okay to use in competition like GOTM/HOF.

So CAII and MapStat are good for GOTM/HOF and MapFinder is an excellent tool for HOF. :)

Lord Parkin said:
I think he's referring to the settlers which some people exploit by using them in an offensive way - ie, by building a new city right next to a very high-culture city for unit healing and territory denying purposes. (Such moves are highly questionable I might add, but nonetheless they do happen in some games. ;) :)
I have to say that taking along a few settlers with a conquering battle group is an EXCELLENT idea in order to conquer an AI more quickly and to allow for healing of injured units.........No question in MY mind! ;)
 
Yes a combat settler is the same as any settler. We just mean that we take it along to the front to use. It is mainly a catpure, bring up the settler and abandon. Now you can found your town as the settler got to move on your tiles.

I also use it to mean a settler I bring to found the beachhead town.
 
CIVAssist documentation looks great. Have downloaded and will start using it on my next game. Nice to know its GOTM usable. It also will help me delve into some micromanagement.
 
can other civs "accidently" attack your submarines

i had a blockade of an ocean and germany, my ally, attacked one of the subs in the blockade
 
aaronpark said:
can other civs "accidently" attack your submarines

i had a blockade of an ocean and germany, my ally, attacked one of the subs in the blockade
This is the invisible unit bug which irritates me to no end. Once submarines are in the game all bets are off. Same goes for any scenarios which include invisible units.
 
Not only that, but if you play with NoAIPatrol your armies can be blundered into an attacked. Nasty surprise if 2 seperate units blunder into one and damage enough that the AI will attack it and kill it.
 
Ok, here's another one:

What's the deal with upgrades? I have a nice stack of Horsemen in a city, and none of them can upgrade...

I know that I have the needed amount of resources (all my cities, including the one with the Horsemen in it, can build Knights), and I have 679 gold.
 
The town they are stationed in needs a barracks. Is that the missing piece of the jigsaw?
 
Well if oyu had everything, except enough gold I think it tells you that you lack the gold. If you have a barracks, then the units have to have movement left to be upgraded.

IOW you need:
1-barracks
2-required resource, if any
3-tech
4-gold
5-movement points left
 
OK, I didn't have a barracks. Thanks.

Oh god I loooove this thread!
 
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