Civ 3, too. IIRC, Artillery can reduce the population of a city and also destroy city improvements.
Not the same.
In Civ4 The artillery can damage multiple units at the same time, while also reducing the defense bonus from a city's culture. This actively helps you in combat (and thats why Abegweit said the word was miss-used in Civ4)
In Civ3 there is just a chance the artillery misses the units and damages something in the city instead. (and in C3C, only bombers have this, artillery will aways first damage units until all units are red-lined) For you, this does almost nothing more than a regular "miss" chance.
The problem I have with horses, is that if you consider the defense bonus a spearman gets from terrain (at least 10% I believe), I will lose more than I win.
The horseman has a retreat chance, this will lower his loss rate. It will also lower his win chance a bit, as when he retreats, he is not winning any round either, but this can be compensated by concentrating more units on a single target.
And there is basically no reason to not build veteran horseman with barracks. The extra HP increases the chances for you greatly.
Also I guess you can disable culture-flipping for the game, do most of you have it enabled?
I do not have culture-flipping disabled. It was a part of the game from the start, but Firaxes added the ability to disable it in a patch, because many people complained about this feature.
I personally think these complaints are similar to the complaints about spearman winning from a tank.
But its your game, set it up any way you like.
I regard that as close to cheating. It's not acceptable in competitive games around here.
I think thats a bit to harsh. If you know how to deal with flip chances, its not much more than a small annoyance. Choosing an island map at game creation is a far bigger "cheat" in that it provides much more advantage to the human compared to the AI.