Quick Answers / 'Newbie' Questions

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Conquests did shorten the rebase range to 4x (might be 3x) the operational range. Perhaps your new base is out of range?
 
I suppose if there was such a thing as flanking in civ, you could use choppers to get behind the enemy and attack from there :(.
 
Actually, you can do that. Works especially well when you have railroads. Get some undefended cities on the border, have the AI invade there, then you come in behind them using your rails to strike into their territory.

And yeah, you can use choppers for that. Bad thing about choppers is if you land in a tile that's occupied you loose your unit.
 
Ive just been doing some reading and have a few ?s on RCP

Ok, I have a capital.

RCP article states that diagnol movement tiles = 1.5 distance points, while vertical and horizontal = 1 distance point.

So does that mean to make a circle I should have towns horizontal/veritcal from my capital let's say 3 tiles up/across, and then the diagnol towns 2 tiles left/right across from my capital, because then that'd make 2*1.5=3 movement points?
 
There are other options. (two straight and one diagonal) This is a 'shot using Civ Assist II. All the tiles with a 1 on them are of distance 3 units from the capital.

dist_3.JPG


Dianthus' CRp suite also has a rings planning tool which is more flexible than CAII as CAII only increases the ring distance inm multiples of the first ring distance.

Please ask if you can't find these tools in the C&C forum and you want a link.

(I'm assuming that you are a non-C3C player. You are aware that RCP only has benefits in vanilla and PtW, aren't you?)
 
Yeah, I don't have C3C yet, thanks for all the help :)
 
Actually, you can do that. Works especially well when you have railroads. Get some undefended cities on the border, have the AI invade there, then you come in behind them using your rails to strike into their territory.

And yeah, you can use choppers for that. Bad thing about choppers is if you land in a tile that's occupied you loose your unit.

Pfft, I guess the guys over at Firaxis have never heard of a hot landing zone. Used to happen all the time in Vietnam, but that was always occupied by guerrillas, so it's not like there was serious resistance, and the landed marines would have to engage immediately (shooting from the chopper was dangerous, if something jerked a single machine gun could take out a chopper at that range).

But I digress. I am still confused about the flanking situation you are talking about, I was talking about taking a unit by surprise by attacking it from behind, but that doesn't really hep in civ, since there's no flanking. I guess what You're talking about is getting enemy units (I'm assuming you mean slow units) into your territory, then dropping your units next to their cities and attacking (I'm not sure whether or not units can attack on the same turn as the units are dropped). That's actually quite clever.

I guess I should increment difficulty again, since Regent just isn't challenging me that much anymore, I heard the jump from Regent to Monarch is tough, so I will thoroughly enjoy it.

My new question is, has anyone tried playing the ancient Japanese scenario. It's amazing, I never realized the Conquests scenarios actually had different tech trees, resources and such, that's awesome!
 
^ I've Never tried Japanese scenario. My question, does the FP help the cities next to it also, I know it has a way weaker effect, but does it uncorrupt nearby cities just a bit?
 
Yes, the FP does have an effect on cities around it. Not the same effect as in Vanilla/PTW, but it does help.
 
Can anyone give a few tips on the Japanese scenario? I am having quite a difficult time with it. Should I go for capitol cities (with the shogun there) or capture the other cities first? What is a good tech path?

Question: When defending can units with a rate of fire of more than 1 do more than 1 damage when defending? I have never seen it happen on defense.
 
Part of the fun of the scenarios are to play them until you find a research path that suits your play style. Or... practice makes perfect.

The rate of fire determines how many hp can be removed from the attacked unit. Therefore, a rof of 1 will only ever remove 1 hp.
 
Question: When defending can units with a rate of fire of more than 1 do more than 1 damage when defending? I have never seen it happen on defense.
No, it only takes off 1 hp at most.
 
I agree. The fun lies in figuring out how to beat the scenario and the failed attempts that taught you!
Ahh, I suppose I should tolerate a few failures as adaptation to the scenario instead of getting frustrated. I just assumed if I had an easy time with regular games on regent the same would be true for scenarios.
 
btfx said:
Ahh, I suppose I should tolerate a few failures as adaptation to the scenario instead of getting frustrated. I just assumed if I had an easy time with regular games on regent the same would be true for scenarios.

It was just my personal take on gaming :) Winning all the time gets stale, and the occasional setback and even losses are good for your improvement as a gamer too.
 
Also, be aware that the corruption level in the conquests will be determined by the map size of the last random epic game played. See link in my sig for the world size bug. This can have a huge impact on the relative difficulty of the scenario.
 
Wow, thanks. I never knew what rate of fire was about. :)

Note, I was only talking about defense. When you bombard a unit on your turn, the maximum possible damage is the amount of rate of fire.
 
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