Quick Answers / 'Newbie' Questions

Status
Not open for further replies.
In multiplayer I have this frusterating thing where I can't seem to tell a unit to move and attack at the same time. I have to move the unit, then the game switches to the next unit, and I have to quickly move the map back and reactivate the unit in order to do the attack before that unit gets attacked. Any way to disable that?

Likewise with workers, I move a worker to a square to work it, but the focus moves onto the next unit before I can choose a worker action.
 
I right-click on the units to wake them at the end of a turn. All units must be done individually though.
However, if you want to change orders for units in a stack (viz. all on the same tile), that have already moved/worked this turn, you can "fortify" the stack (right-click + f), then "wake" the stack........this will cancel the move/work orders for all units in the stack. :)
 
I can't get the perfect balance of anything. My cities have civil disorder too much and to resolve it they never grow whilst I see the AI Cities at like 10 and 12 and I'm like ''woah''. I try to increase happiness which will bring down my income and also means I have to decrease science to stay out of negeative income which means I fall behind. Whenever I try to raise an army for a war (mixed units) My income goes down loads and I just end up taking one city at the max cause war fighting in Civ 3 I consider now Impossible. I've never, ever! had a good war, taking cities is downright stupid you have no chance

Build lots of workers early, as many as 2 per city. Road and improve every tile. Acquire luxuries. This will increase your income and happiness, and not doing it is a common problem for newer players. Also, don't space cities out more than 3 spaces apart, in general, terrain permitting. I prefer 2 tiles apart - this allows more cities, which means more income, and also allows a 1-move military unit to get from 1 city to the next in one turn, with a road.

Joe
 
played civ 2 decade or so ago saw civ 3 complete and civ 3 so like an american i bought the more costley of the two now heres the prob getting back into it i have no cheats or real help so i can figure out what i really am doing are there cheats or walkthroughs i ve looked everywhere but here so far
 
There are no real "cheats", or even walkthroughs.Play the tutorial games in Conquests (Complete), and ask specific questions in this forum. Visit the Succession Game forum, and follow some of the games there. read anything that looks even remotely interesting the the War Academy. again, ask specific questions here.
 
Oh on foreign settlers, the bonus side is they require no upkeep. If you can make peace with its mother country (or simply destoy its mother nation) then you can keep around a settler for offensive settling without having it cost upkeep.(offensive settling is where you make a city near or in enemy territory for the working roads, perhaps rushing in a wall too)
 
In multiplayer I have this frusterating thing where I can't seem to tell a unit to move and attack at the same time...
Have you tried asking your questions in the Multiplayer Forum?

........And, your Acknowledgement Count is up to 2. :)
 
So Monday night I finished my 10th game, & first at total conquest (having figured out finally how to avoid domination win). Wrapped it up around 1820AD, earliest I've managed. I figured it would surely be my highest scoring game as well. 1st--didn't get the graphic of the dude hitting the bell at the end, so I have no idea how Mao is going to be remembered :lol: 2)--game score wasn't even close to my high. Was gibt's? What factors go into final score? I would have thought that minimizing total number of turns rated pretty high, and of course I would expect higher scores on harder levels (this was warlord, don't want to move up until I feel I've mastered it). Some kinds of victories would be harder than others, too, perhaps, but I would think that conquest would be harder than simple domination, yet my highest scores have all been with dom.

What did I miss?
 
To really maximise your score you need to reach the domination limit ASAP, in other words you all-but close out the game and then continue playing.

edit, to add:

But if you play on a Standard or smaller map you might find that your score may be higher if you *do* close it out (definitely this will be the case for Small/Tiny).
 
Here's an old post (5+ years old.....still valid today) from my old friend SirPleb (where are you?), that should answer your questions and give you some tips. In fact, if you want to improve your game, read SirPleb's posts! :)

http://forums.civfanatics.com/showthread.php?s=&threadid=18729

I do, and they do, in fact. However, there is a boatload of material at this site! Digesting it is. . . time consuming :p (Worse, unless I continually look at the date of post, I lose track of who is still current & who has dropped out of the forum.)

So this post does make clear an awful lot that was confusing me before (& makes some of those gigantic HOF scores even more impressive!). It occurs to me that if you didn't want to go in for milking the game per se, but had a choice as to how slow to go, you should be able to calculate when the gain from the early-end bonus gets outweighed by the per turn increase in the base score and end at that point. This would represent a sort of "optimax" between efficiency &, well, building I guess you could say. . . .

Thanx for the post-pointer, btw.
 
Here's some more good "vintage" stuff from SirPleb.........His Date/Score Calculator........something I use in ALL my HOF Milk games. (Viz. Histographic Victories.) :) :

http://forums.civfanatics.com/showthread.php?s=&threadid=17550

I would say don't worry about the score. The truer test of skill IMO is how early you can close out a game.
Have you studied Moonsinger's #1 HOF Histographic Victory at Sid Level? (She posted a write-up somewhere.) ;)

http://hof.civfanatics.net/civ3/
 
Only the stats. I see most of the top scores in the various levels went all the way to 2050.

I do confess to wondering how you won the game in 5 turns, given that it should take 3 turns just to walk over & knock off a city, and that assuming it was founded right next to yours & you have some luck with the RNG. My best guess would be something like, founded with a hut in your radius & barbs gave you a free warrior; joined your worker to your city & popped another warrior out ASAP; sent each warrior against the competition & rolled right on the combats. Pretty cool, no matter how you did it :eek:

As for Moonsinger, 221 hrs for a game is a bit, um, excessive :crazyeye:
 
IIRC from SirPleb's "taking on Sid" game (paraphrase, I don't remember the actual title), the game took him 450+ hours to complete... :p
 
Yes (432 Hours)..........BUT, it was the Highest Score Ever at the time! :)
 
ahhh, my bad....that was 432 hours! ;) :) Still crazy.
 
Status
Not open for further replies.
Back
Top Bottom