Quick Answers / 'Newbie' Questions

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I have vanilla CIV so does this also happen in my version of the game?

You must have them in a town for an entire turn, so you have to move them in, hit spacebar, and then next turn, hit spacebar again, and the turn after that they will be healed. That is only for ground units in a city with a barracks, and it is true for every single version of CIV there is.


But I have a question for this thread, also.

What file do I replace when I want to install a new "plague" graphic, and where can I find this file? Do I have to do anything in Pediaicons.txt, or can I just fiddle with the file name, as I do with other terrain graphics and such?
 
Do you ever build cruise missiles in Civ3?

I can`t see why I should use them instead of a bomber. A bomber can be used again and again, while a cruise missile is lost when you use it. And a cruise missile is almost as expensive as a bomber, and not much more powerful either.

The main reason I don't use them is probably the fact its a modern age unit. I rarely do any warring in the modern age, and if I do, its mostly just mob up.

The advantages of a missile:
In C3C:
Its not an air unit, it can't be shot down. Its an artillery type unit, but its range is bigger. With a range of 3 you can hit enemy cities from the border more easily than with artillery, then capture the empty city with a 3 movement unit. A bomber can do the same, but the bomber will destroy other things too, including the population points. If you like to take a city intact, a bomber is a bad Idea.


In Vanilla:
The range is 2, but its the only unit with lethal bombard. It allows you to destroy enemy units without risking losing any of your own, (the missile itself doesn't count) and thus you avoid WW! This is good for when you are in democracy.

You'd have multiple metro's by this time, that can all build a missile per turn.
 
You must have them in a town for an entire turn, so you have to move them in, hit spacebar, and then next turn, hit spacebar again, and the turn after that they will be healed.

Hit "F" to fortify, then they will be healed the next turn. (They only have to spend one inter-turn in the city with barracks)
 
Hit "F" to fortify, then they will be healed the next turn. (They only have to spend one inter-turn in the city with barracks)

Does the unit have to have its entire movement remaining? I've noticed that some of my units don't heal entirely, even when in cities with barracks.
 
Does the unit have to have its entire movement remaining? I've noticed that some of my units don't heal entirely, even when in cities with barracks.

I've noticed this only with units that are not fortified and with armies (even if they are fortified) for some reason.
 
Does the unit have to have its entire movement remaining? I've noticed that some of my units don't heal entirely, even when in cities with barracks.

It does not have to be fortified to recieve it's max healing hp, and yes, if you moved a unit with 3 mp even 1 road (so it still says 3 mp, but the dot is now yellow) then it will not heal any on the IBT.
 
And since someone asked about vanilla... Armies might take more than one turn to heal in cities with barracks, depending on how badly damaged the army is. The game system put a cap on how many hps a unit could recover per turn (either 4 or 5, I think), so if you had a redlined army it might take as many as three turns to fully heal. This was changed in Conquests, though.
 
In my vanilla version it's possible though, but i can't find what makes the difference between cities that grow bigger, and those that don't. Unless it's a bug that occasionally makes it possible? (I'm playing the 1.29b version on a Mac.)
 
Sure. If it's the same on your computer, Hasting will be at seize 12 right now, but it's still growing, and will get to 13 in three turns.

Hastings stays at size 12. See below. Maybe it just doesn't work for me. Do you have a save with Hastings at size 13, without a hospital?

Also, always make sure that "Always wait at the end of the turn" is checked in the preferences. Else you won't get anywhere. [/lecture]
 

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I see. I just played the next three turns and then the figure 12 went yellow, so it only looks like the city will grow, until the granary is full.

Thanks for the advise about "Always wait at the end of the turn"! Quite often the turn ends before I'm finished, and most of the time I go back to the autosave to correct the mistake, which is a waste of time. I hadn't noticed that option.
 
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