Quick Answers / 'Newbie' Questions

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maybe create and admiral (sea army), General (ground forces) and Ace(air) to seperate the 3 military leaders
 
but u wont choose, its if ure unit wins in that specific category, and true but the creaters of civ can work those kinks out cant they?
 
Nonononono! You cannot get sea-military leaders or air-military leaders!!
 
plus, the admiral unit can create an armada and the ace unti will boost the fly boys morale, plus the workers of civ have to give civ more brains because Im tired attacking cities all the time and never sea battles or whatever, some important battles were faught at sea(Salamis, Midway, Atlantic), in the air(Britain), and not at cities (most of WW1,Lincoln plains or whatever the name of that battle was)

Nonononono! You cannot get sea-military leaders or air-military leaders!!

why not? it is possible because they did have those types ofpeople before,gives a little more edge to the game I think
 
anybody agree with me about the battle thing? Plus I think a cool Scenario to be in is you workfrom Mesopotamia all the way to now and have to rule civs, and your reassigned to different civilizations during eras since borders change and countries come and go
 
Hey, I think it's a great idea! He just volunteered to make a mod for all of us.
 
Does the AI ever win by 20k? I've seen 100k, conquest, domination, diplomatic, and spaceship.
 
Does the AI ever win by 20k? I've seen 100k, conquest, domination, diplomatic, and spaceship.

The first game I expected to win at Sid, I forgot about culture thing and lost when I killed the next to last civ. I had half the land, but less than half of the last civs culture.

I seemed to recall seeing post in the old vanilla days of players losing by the UN. Space is common, I would expect.

Domination should be about as hard as it gets for the AI, other than conquest.
 
Quick questions:
How do courthouses, police stations, police cut corruption? Does it affect shield waste too? Are they worth it, in general?

It's been asked and answered, but does the position of the Forbidden Palace make a big difference? Too far out is taking me forever to build in a corrupt city, but I'm afraid it'll be wasted closer to my core. It's been a peaceful millenia, so I don't expect any leaders soon.

Can you tell what governments the AI's have. It makes a difference if I want to cut their unit support, I guess.
 
aactually I don't know how to create mods so, if anybody can teach me, please do so
 
-long time player, first time poster

I am looking for a good map editor that also allows you to edit scenarios anyone wanna help me here?
 
Welcome! I'm also pretty new to the forum, but I know there are some pretty well-developed modifications and scenarios around here.

Peek around here for a while...
http://forums.civfanatics.com/forumdisplay.php?f=46

I'm not much of a builder myself, not yet at least. You should still be able to find something useful there though.
 
Quick questions:
How do courthouses, police stations, police cut corruption? Does it affect shield waste too? Are they worth it, in general?

It's been asked and answered, but does the position of the Forbidden Palace make a big difference? Too far out is taking me forever to build in a corrupt city, but I'm afraid it'll be wasted closer to my core. It's been a peaceful millenia, so I don't expect any leaders soon.

Can you tell what governments the AI's have. It makes a difference if I want to cut their unit support, I guess.

courthouses/police stations are usually very good investments in mid-level corruption cities (i.e. at 10% corruption, a courthouse will only help marginally...maybe down to 8%...but in a 30% corrupt city it might lower corruption and waste down to less than 25% or even in a 50% corrupt city...down to 40% or so.)

The quick rule for FP that I read about...but don't remember where...is 2nd or 3rd "ring" city is usually the best return...not too long to build, plus...like a courthouse's ability to lower corruption the best in mid-level corruption cities...it does it's job in low-mid corruption cities (2nd or 3rd or even 4th ring cities sometimes.)

The first game I expected to win at Sid, I forgot about culture thing and lost when I killed the next to last civ. I had half the land, but less than half of the last civs culture.

I seemed to recall seeing post in the old vanilla days of players losing by the UN. Space is common, I would expect.

Domination should be about as hard as it gets for the AI, other than conquest.

That's tough luck: and to think it was on Sid, too...:eek:

heh-heh: in one of the first games I played that made it to the modern age, I recall seeing the "vote for leader" box pop-up, and every time (only me and Joan were left) it would end up in a draw. Eventually (after the 3rd or 4th tie) I decided to change that: I voted for Joan...and I lost! NOTE: I did not yet know about many of the basic Civ III concepts yet...and I definitely did not know about diplomatic victory :blush:

EDIT: Oh, and Glef: WELCOME TO CIVFANATICS!!!!! :band: :clap:
 
I would expect that some are for C3, some fo PTW and some for C3C. If the C3 scenarios are designed for 1.29f, they should work in C3C. If not load up the C3 version and try them.

I am not sure about PTW scenarios, but I would not be surprised to find they will need the PTW version.

C3C scenarios may have items that are not compat with 1.22. In any event I think Complete has all three version.
 
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