Quick Answers / 'Newbie' Questions

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@Tone, Create a scenario with 2 civ and play it in hot-seat mode...

Then post the result, we are all curious :)
 
They would need to capture them with ground units first. In the last game I used airfields, we kept making them to be close to the front, and abandoning them when they were out of range. They were overrun, but the enemies didn't have flight, so they were just destroyed. I'd say go ahead and do the experiment that MAS suggested, it's nice to have empirical results.
 
In your example you never showed whether planes can land on uncaptured airstrips. :)
 
One time I had an airfield in neutral territory that was captured by another AI than the one I was at war with, I was very angry until I found all my bombers showed up in my nearest town. Sorry this doesn't answer the question, though.
 
I would say on a common sense basis, enemy aircraft wouldn't be able to use airfields you still own. An enemy aircraft would likely be shot down if it tried to land in RL. Then again, Civ3 doesn't always make sense.
 
@Tone, Create a scenario with 2 civ and play it in hot-seat mode...

Then post the result, we are all curious :)
The only time that I opened the Editor before was to see the data for a standard game. I tried to do it but it took me a few attempts to get the settings right. In my first attempt neither civ had a settler or worker and one of the other attempts had Germany in the MA with an archer whilst Rome was in the AA with modern armour! I don't think that I'll be creating any scenarios for a while yet. :lol:

Anyway, the result of my test was that the ground unit had to capture the airfield by attacking from an adjacent tile before they could then use that airfield to land additional units.

In your game Marsden, did then civ that captured your airfield declare on you? As I went to capture the airfield, a prompt was given warning me that it would cause war with my rival.
 
Cool. But Marsden, are you saying that an AI that wasn't at war w/ you just walked up and took an airstrip full of bombers and these reappeared in the nearest city? I've heard stranger but...
 
A quick question: Do locked alliances break up after they destroy the civ they were locked against or (and more likely *sigh*) do they just become a permanent MPP?
 
I would assume that the second one would be more likely.

Yep, Its a permanent MPP even if theyre the only civs left in the game.

The locked alliances dont factor in other civs, i think they should make it a deal that the AI never breaks but can be cancelled by a Human player.

Sadly, this is not the case ATM:(
 
A quick question: Do locked alliances break up after they destroy the civ they were locked against or (and more likely *sigh*) do they just become a permanent MPP?

What are locked alliances?

If they are MPPs (mutual protection pacts) then see what the others have said.

If they are MAs (military alliances) they are simply over. (*ahem*)
 
Locked alliances are permanent MPPs and often MAs that can be set up in scenarios. The normal game doesn't have them.
 
How do I get the mod TCW to load in civ3 conquests? I am clueless on how to do this and I am sure I am missing soemthing easy. This mod looks awesome. How do I get it to work?

Many thanks to everyone here-you make civ worth playing
 
How do I get the mod TCW to load in civ3 conquests? I am clueless on how to do this and I am sure I am missing soemthing easy. This mod looks awesome. How do I get it to work?

Many thanks to everyone here-you make civ worth playing
I suggest that you find the original thread for the scenario and ask there, it will be in the creation and customisation sub-forum.
EDIT - In fact, it's here.
 
Locked alliances are permanent MPPs and often MAs that can be set up in scenarios. The normal game doesn't have them.

Theyre a feature of C3C, PTW and Vanilla didnt have them.
 
This technically has to do with modding.

are ship movement bonuses culumitive?

The "Resistant To Propaganda" that means the city becomes resistant to prop or is the improvement marked with that is?

AI that arent programmed to use this unit as (e.x. attack), do they still use it?
 
are ship movement bonuses culumitive?

If you mean from wonders, yes. Both the Great lighthouse and Magellan's Voyage give 1 movement. If somehow they are both controlled by you and the Lighthouse is not obsolete when you got Magellan's Voyage, then your ships would get 2 move bonus.

The "Resistant To Propaganda" that means the city becomes resistant to prop or is the improvement marked with that is?

??? You're not asking very clearly.

AI that arent programmed to use this unit as (e.x. attack), do they still use it?

Yes, but only when

a) they have a HUGE amount of that unit

b) that is the only unit they can build
 
I still have a few more.

defense bonuses, say 25% to a city from an improvement, I add two of those to the same city, will it get me 50% or is it not culumitive?

Water tile bonuses (from Offshore Platform for ex) If I added two in the same city (i know i cant do that but using an example) will i get 2 extra shields?

What I meant for the propaganda checked off, If the improvement in that city, is the city resistant to propaganda or is the improvement with the checked off "resistant to propaganda".
 
defense bonuses, say 25% to a city from an improvement, I add two of those to the same city, will it get me 50% or is it not culumitive?

Percentages don't work that way. To make it simple, say the defense of a city is 20, if you add 25% (5) you have 25 but if you add another 25% that would be 6.25 or 31.25 in total. In the end then, you have a total of 56.25% increase. It is cumulative.

Water tile bonuses (from Offshore Platform for ex) If I added two in the same city (i know i cant do that but using an example) will i get 2 extra shields?

Yup.

What I meant for the propaganda checked off, If the improvement in that city, is the city resistant to propaganda or is the improvement with the checked off "resistant to propaganda".

Still don't get what you're trying to say. Sorry :dunno:
 
What I meant for the propaganda checked off, If the improvement in that city, is the city resistant to propaganda or is the improvement with the checked off "resistant to propaganda".

Its the city itself, not the improvement, it thats what you were meaning?
 
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