Quick Answers / 'Newbie' Questions

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are ship movement bonuses culumitive?

If you mean from wonders, yes. Both the Great lighthouse and Magellan's Voyage give 1 movement. If somehow they are both controlled by you and the Lighthouse is not obsolete when you got Magellan's Voyage, then your ships would get 2 move bonus.

This answer is incorrect IIRC. You only get +1 movement if you own both the non-obsolete Lighthouse and Magellan's.
The extra movement from wonders is cumulative with the extra movement point for seafaring civs in C3C though (viz. a seafaring civ with the Lighthouse or Magellan's does get +2 move boats).
 
:agree: And while we're mentioning some not-entirely-correct answers, I'm pretty sure this is wrong also:

Percentages don't work that way. To make it simple, say the defense of a city is 20, if you add 25% (5) you have 25 but if you add another 25% that would be 6.25 or 31.25 in total. In the end then, you have a total of 56.25% increase. It is cumulative.

Percentages in the real world work that way, but I don't think they do in civ. In civ, if you have two +25% bonuses, then you end up with +50%.
 
One time I had an airfield in neutral territory that was captured by another AI than the one I was at war with, I was very angry until I found all my bombers showed up in my nearest town. Sorry this doesn't answer the question, though.



In your game Marsden, did then civ that captured your airfield declare on you? As I went to capture the airfield, a prompt was given warning me that it would cause war with my rival.

Cool. But Marsden, are you saying that an AI that wasn't at war w/ you just walked up and took an airstrip full of bombers and these reappeared in the nearest city? I've heard stranger but...


I forgot to mention it was captured by the AI founding a town next to it. Not an act of war. Sorry, that's an important detail.
 
Percentages in the real world work that way, but I don't think they do in civ. In civ, if you have two +25% bonuses, then you end up with +50%.

In the end the difference is very minimal anyway but that's right ^. I had never checked/noticed.
 
I tried right-clicking cities, but I don't see an option for rally points. I play Vanilla... is it possible this was added later?

Also, the bonus tech for the first to Philosophy... was this feature added after Vanilla?

Thanks guys!
 
This answer is incorrect IIRC. You only get +1 movement if you own both the non-obsolete Lighthouse and Magellan's.
The extra movement from wonders is cumulative with the extra movement point for seafaring civs in C3C though (viz. a seafaring civ with the Lighthouse or Magellan's does get +2 move boats).

In Conquests v1.22, Having both the Lighthouse and Magellan's Voyage does give +2 bonus move. Not sure about other versions.
 
In Conquests v1.22, Having both the Lighthouse and Magellan's Voyage does give +2 bonus move. Not sure about other versions.

actually, in Warhammer Mod, yes I still play it ;) , I had two of those +1 movements, and they do not combine, I just had to see.

And I have 1.22
 
:agree: I agree with D0MINATRIX. I have had a 7 move frigate as the Romans.
 
:agree: I agree with D0MINATRIX. I have had a 7 move frigate as the Romans.

I have a question, with ALL the bonuses of wonders that you can control at once (not obsolete), whats the max number of moves a galley can do?:mischief:
 
If both wonders are effective at once, there still seem to a lot of contradictions on that point, then 6 (w/ a seafaring civ)
 
Cool, i wanna make some super fast galleys.
 
Does the Dromon have 4 moves? Because that would be one speedy ship then.
Every ship owned by a seafaring civ gets one additonal movement point, so yes...that's a 4 move boat.
 
Civilopedia says military units help increase quelling resisters. But I wonder what that doesn't include. Do these military units quel resisters?

Artillery units?
Naval units?
Air units?
Army and leader units (not the military units in the army)?
 
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